- New magneticLasso module: Sobel energy map + Dijkstra shortest-path + Douglas-Peucker - New activeContour module: greedy snake + balloon force for polygon-to-edge refinement - wallTextureSplit: edge barrier mask, morphological mask hole closing, Moore boundary tracing, simplified polygon contours, manual pick map patching, gap absorption - MaskSegmentCanvas: full lasso gesture pipeline (tap vertices, drag, magnetic paths, close polygon, endLasso/cancelLasso/deleteLasso) - New maskConfig options: splitWallsEdgeBarrierThreshold, splitWallsCloseMaskRadius, manualSplitWalls, manualSplitWallsMaxCount, manualSplitWallsGapAbsorbDilatePx, magneticLasso, activeContourRefine - New ref methods: startLasso, endLasso, cancelLasso, getManualRegions, deleteLasso - New exported types: LassoPolygon, ManualWallPartition - RegionMaskData carries indexToName and wallSemanticIdx through downsample - Simplify README to point to documentation site - Update documentation site (EN + ZH-CN) with all new APIs and interaction guide - Example app: lasso mode toggles and operation buttons Co-authored-by: Cursor <cursoragent@cursor.com>
3607 lines
118 KiB
TypeScript
3607 lines
118 KiB
TypeScript
import React, {
|
||
useRef,
|
||
useState,
|
||
useEffect,
|
||
useCallback,
|
||
useMemo,
|
||
forwardRef,
|
||
useImperativeHandle,
|
||
} from 'react';
|
||
import {
|
||
View,
|
||
StyleSheet,
|
||
} from 'react-native';
|
||
import { Gesture, GestureDetector } from 'react-native-gesture-handler';
|
||
import { runOnJS } from 'react-native-reanimated';
|
||
import cv from '../utils/opencvAdapter';
|
||
import {
|
||
buildAllRegionOutlinePaths,
|
||
buildRegionOutlinePathForRegion,
|
||
downsampleMaskDataForPaths,
|
||
extractRegionsFromMaskBufferSync,
|
||
upscaleBinaryMask,
|
||
type RegionMaskData,
|
||
type SegmentRegion,
|
||
} from '../utils/maskSegmentation';
|
||
import {
|
||
splitWallRegionsByTexture,
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||
WALL_SUB_LABEL_NONE,
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buildPickMapAfterWallSplit,
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||
dilatePickBuffer1px,
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||
patchPickMapForManualWallSplit,
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||
absorbSmallWallGapsForLassoPolygons,
|
||
} from '../utils/wallTextureSplit';
|
||
import {
|
||
buildEnergyMap,
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||
findShortestPath,
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||
extractCornerPoints,
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||
normToEnergyPoint,
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||
energyPointsToNorm,
|
||
isNormPointOnWallMask,
|
||
filterVerticesToWallMask,
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||
buildWallAllowedMask,
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||
snapNormPointToWallEdge,
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||
snapNormPointToWallCornerOrEdge,
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resolveLassoWallDragPoint,
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type EnergyMap,
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type WallMaskSample,
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} from '../utils/magneticLasso';
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import { refinePolygonToWallEdges } from '../utils/activeContour';
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import {
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clearDerivedImageCache,
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readPngBgrBuffer,
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||
prewarmPngBgrCache,
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||
resizeBgrBuffer,
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||
} from '../utils/pngImage';
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||
import { hashUrl, resolveImageUrl } from '../utils/resolveImageUrl';
|
||
import { compositePaintedImage } from '../utils/compositePaintedImage';
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||
import {
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||
paintedRegionsFingerprint,
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||
resolveExportResultForDestDir,
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||
} from '../utils/exportUtils';
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||
import {
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||
preparePaintResourcesFromWorkBuffer,
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releaseFreqLayerImages,
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||
} from '../utils/freqLayerPrep';
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||
import {
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||
PaintShaderLayer,
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||
createPaintColorMapForPaint,
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||
} from '../utils/paintShaderRuntime';
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||
import {
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createRuntimeConfig,
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getMaskRuntimeRevision,
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getMaskSegmentRuntimeConfig,
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resolvePipelineConfig,
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setMaskSegmentRuntimeConfig,
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} from '../utils/maskSegmentRuntime';
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import type {
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||
BgrColor,
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||
LassoPolygon,
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ManualWallPartition,
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MaskSegmentCanvasProps,
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MaskSegmentCanvasRef,
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MaskSegmentSession,
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MaskSegmentWatchDetail,
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MaskSegmentWatchState,
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PaintedRegionRecord,
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||
SavePaintResult,
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||
} from './MaskSegmentCanvas.types';
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import {
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||
Canvas,
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Image as SkiaImage,
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||
Path,
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Group,
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||
DashPathEffect,
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||
Rect,
|
||
useCanvasRef,
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||
Skia,
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type SkImage,
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type SkPath,
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} from '@shopify/react-native-skia';
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||
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export type {
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MaskSegmentCanvasProps,
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MaskSegmentCanvasRef,
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MaskSegmentSession,
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MaskSegmentWatchState,
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PaintedRegionRecord,
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||
BgrColor,
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||
MaskSemanticColor,
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} from './MaskSegmentCanvas.types';
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||
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import {
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type PaintResourceLayers,
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type ContainRect,
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type WorkScaledBgr,
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bgrColorEquals,
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||
rectsEqual,
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||
getContainRect,
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||
canvasToNormalized,
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||
buildZoomPanMatrix,
|
||
clampPanOffset,
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||
screenToCanvasCoords,
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||
pointInPolygon,
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||
pointInPolygonWithPadding,
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||
getRegionHitPolygons,
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||
pointHitsRegion,
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||
pointStrictlyHitsRegion,
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||
resolveRegionHit,
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||
pickKickRegionFromMask,
|
||
pickKickNearStrip,
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||
lookupRegionFromPickMap,
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||
releasePaintResourceLayers,
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||
releaseOriginSkImage,
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||
prepareWorkScaledBgrBuffer,
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||
timeLog,
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||
} from '../utils/canvasGeometry';
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||
|
||
type LassoVertexHit = {
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kind: 'open' | 'closed';
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polyId?: string;
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vertexIndex: number;
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||
};
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function canvasDistToNormVertex(
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canvasX: number,
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canvasY: number,
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nx: number,
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ny: number,
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cw: number,
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ch: number,
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imgW: number,
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imgH: number,
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): number {
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const r = getContainRect(cw, ch, imgW, imgH);
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const vx = r.x + nx * r.w;
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const vy = r.y + ny * r.h;
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return Math.hypot(canvasX - vx, canvasY - vy);
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}
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function isNearOpenLassoFirstVertex(
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canvasX: number,
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canvasY: number,
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cw: number,
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ch: number,
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imgW: number,
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imgH: number,
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openVerts: { x: number; y: number }[] | null,
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thresholdPx: number,
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): boolean {
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||
if (!openVerts || openVerts.length < 3) {
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||
return false;
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}
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const first = openVerts[0];
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return (
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canvasDistToNormVertex(
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canvasX, canvasY, first.x, first.y, cw, ch, imgW, imgH,
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) < thresholdPx
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);
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}
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function findLassoVertexHit(
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canvasX: number,
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canvasY: number,
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cw: number,
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ch: number,
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imgW: number,
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imgH: number,
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thresholdPx: number,
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openVerts: { x: number; y: number }[] | null,
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closedPolys: Map<string, LassoPolygon>,
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options?: { openOnly?: boolean },
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): LassoVertexHit | null {
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const r = getContainRect(cw, ch, imgW, imgH);
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let bestDist = Infinity;
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let result: LassoVertexHit | null = null;
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const tryVertex = (
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nx: number,
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ny: number,
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kind: 'open' | 'closed',
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vertexIndex: number,
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polyId?: string,
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) => {
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const vx = r.x + nx * r.w;
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const vy = r.y + ny * r.h;
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const dist = Math.hypot(canvasX - vx, canvasY - vy);
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if (dist <= thresholdPx && dist < bestDist) {
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bestDist = dist;
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result = { kind, polyId, vertexIndex };
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}
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};
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if (openVerts) {
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for (let i = 0; i < openVerts.length; i++) {
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tryVertex(openVerts[i].x, openVerts[i].y, 'open', i);
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}
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}
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if (!options?.openOnly) {
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for (const [polyId, poly] of closedPolys) {
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for (let i = 0; i < poly.vertices.length; i++) {
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tryVertex(poly.vertices[i].x, poly.vertices[i].y, 'closed', i, polyId);
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}
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}
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}
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return result;
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}
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function buildWallMaskSampleFromRef(
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maskData: RegionMaskData | null,
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): WallMaskSample | null {
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if (!maskData) return null;
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const semanticColors = getMaskSegmentRuntimeConfig().mask.semanticColors;
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const wallSemanticIdx =
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maskData.wallSemanticIdx ??
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semanticColors.findIndex(sc => sc.name === 'wall');
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if (wallSemanticIdx < 0) return null;
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return {
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labels: maskData.labels,
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baseboardBinary: maskData.baseboardBinary,
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cols: maskData.cols,
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rows: maskData.rows,
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wallSemanticIdx,
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};
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}
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function isNormPointOnAssignedWall(
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normX: number,
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normY: number,
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maskData: RegionMaskData | null,
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): boolean {
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||
if (!maskData?.wallSubLabels || maskData.cols <= 0 || maskData.rows <= 0) {
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return false;
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}
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const { wallSubLabels, cols, rows } = maskData;
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const cx = Math.min(cols - 1, Math.max(0, Math.floor(normX * cols)));
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const cy = Math.min(rows - 1, Math.max(0, Math.floor(normY * rows)));
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return wallSubLabels[cy * cols + cx] !== WALL_SUB_LABEL_NONE;
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}
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function isNormPointInCommittedLassoArea(
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normX: number,
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normY: number,
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committedParts: ManualWallPartition[],
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sessionClosedPolys: Map<string, LassoPolygon>,
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excludePolyId?: string,
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): boolean {
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for (const part of committedParts) {
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if (
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part.vertices.length >= 3 &&
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pointInPolygon(normX, normY, part.vertices)
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) {
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return true;
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||
}
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}
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for (const [polyId, poly] of sessionClosedPolys) {
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if (polyId === excludePolyId || !poly.isClosed || poly.vertices.length < 3) {
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continue;
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}
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if (pointInPolygon(normX, normY, poly.vertices)) {
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||
return true;
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||
}
|
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}
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return false;
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}
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||
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||
function canPlaceLassoPointAt(
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normX: number,
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normY: number,
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maskData: RegionMaskData | null,
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wallMask: WallMaskSample | null,
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committedParts: ManualWallPartition[],
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sessionPolys: Map<string, LassoPolygon>,
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): boolean {
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if (!wallMask || !isNormPointOnWallMask(normX, normY, wallMask)) {
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return false;
|
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}
|
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if (isNormPointOnAssignedWall(normX, normY, maskData)) {
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return false;
|
||
}
|
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return !isNormPointInCommittedLassoArea(
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normX, normY, committedParts, sessionPolys,
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);
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}
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function lassoPolygonUsesCommittedArea(
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vertices: { x: number; y: number }[],
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maskData: RegionMaskData | null,
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committedParts: ManualWallPartition[],
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||
sessionPolys: Map<string, LassoPolygon>,
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||
excludePolyId?: string,
|
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): boolean {
|
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for (const v of vertices) {
|
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if (isNormPointOnAssignedWall(v.x, v.y, maskData)) {
|
||
return true;
|
||
}
|
||
if (
|
||
isNormPointInCommittedLassoArea(
|
||
v.x, v.y, committedParts, sessionPolys, excludePolyId,
|
||
)
|
||
) {
|
||
return true;
|
||
}
|
||
}
|
||
if (vertices.length >= 3) {
|
||
const cx = vertices.reduce((s, v) => s + v.x, 0) / vertices.length;
|
||
const cy = vertices.reduce((s, v) => s + v.y, 0) / vertices.length;
|
||
if (isNormPointOnAssignedWall(cx, cy, maskData)) {
|
||
return true;
|
||
}
|
||
if (
|
||
isNormPointInCommittedLassoArea(
|
||
cx, cy, committedParts, sessionPolys, excludePolyId,
|
||
)
|
||
) {
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
}
|
||
|
||
/* ==========================================================================
|
||
* component
|
||
* ========================================================================== */
|
||
const MaskSegmentCanvas = forwardRef<MaskSegmentCanvasRef, MaskSegmentCanvasProps>(
|
||
function MaskSegmentCanvas(props, ref) {
|
||
const {
|
||
originUrl: originUrlProp,
|
||
maskUrl: maskUrlProp,
|
||
originImgPath: originImgPathLegacy,
|
||
maskImgPath: maskImgPathLegacy,
|
||
maskConfig,
|
||
pipelinePreset,
|
||
pipelineConfig,
|
||
paintConfig,
|
||
interactionConfig,
|
||
semanticColors,
|
||
regionOutlineColor,
|
||
initialSession,
|
||
initialPaintColor,
|
||
initialPaintConfigJson,
|
||
disabled = false,
|
||
style,
|
||
onWatch,
|
||
onPaintCallback,
|
||
onError,
|
||
autoExportOnReady,
|
||
onExported,
|
||
} = props;
|
||
|
||
const originSource = originUrlProp ?? originImgPathLegacy ?? '';
|
||
const maskSource = maskUrlProp ?? maskImgPathLegacy ?? '';
|
||
|
||
const resolvedMaskConfig = useMemo(
|
||
() =>
|
||
semanticColors
|
||
? { ...maskConfig, semanticColors }
|
||
: maskConfig,
|
||
[maskConfig, semanticColors],
|
||
);
|
||
|
||
const resolvedPaintConfig = useMemo(
|
||
() =>
|
||
regionOutlineColor
|
||
? { ...paintConfig, regionOverlayFill: regionOutlineColor }
|
||
: paintConfig,
|
||
[paintConfig, regionOutlineColor],
|
||
);
|
||
|
||
const [resolvedOriginPath, setResolvedOriginPath] = useState('');
|
||
const [resolvedMaskPath, setResolvedMaskPath] = useState('');
|
||
const [originImgPath, setOriginImgPath] = useState(resolvedOriginPath);
|
||
const [maskImgPath, setMaskImgPath] = useState(resolvedMaskPath);
|
||
|
||
// Latest desired image paths (updated when the internal path states settle).
|
||
// Used by segmentAndPrepareLayers to decide whether a stale runId (from effect cleanup due to
|
||
// unrelated parent re-renders) should actually abort the current async read/segment work.
|
||
// If the image pair we are processing is still the one the caller ultimately wants, we continue.
|
||
const latestOriginPathRef = useRef<string>('');
|
||
const latestMaskPathRef = useRef<string>('');
|
||
|
||
const resolvedPipelineConfig = useMemo(
|
||
() => resolvePipelineConfig(pipelinePreset, pipelineConfig),
|
||
[pipelinePreset, pipelineConfig],
|
||
);
|
||
|
||
const runtimeRef = useRef(createRuntimeConfig({
|
||
maskConfig: resolvedMaskConfig,
|
||
pipelineConfig: resolvedPipelineConfig,
|
||
paintConfig: resolvedPaintConfig,
|
||
interactionConfig,
|
||
}));
|
||
|
||
// Track last *values* we pushed for paintConfig. We only call the global setMaskSegmentRuntimeConfig
|
||
// (which bumps runtimeRevision) when the actual numbers change. This prevents repeated parent
|
||
// re-renders that pass a new object literal with identical values from causing:
|
||
// - global revision bump
|
||
// - paintColorMap useMemo invalidation (full-res Uint8Array + boxBlur + Skia image alloc)
|
||
// - extra main-thread work during the critical segmentation / freq-layers / outline paths window.
|
||
// The local runtimeRef is still kept in sync for any synchronous readers.
|
||
const lastAppliedPaintConfigRef = useRef<Record<string, unknown> | null>(null);
|
||
const lastAppliedPipelineSignatureRef = useRef<string | null>(null);
|
||
|
||
useEffect(() => {
|
||
const prevPaint = lastAppliedPaintConfigRef.current;
|
||
const currPaint = resolvedPaintConfig || {};
|
||
const paintKeys = [
|
||
'colorBaseOpacity',
|
||
'lLightOpacity',
|
||
'textureOpacity',
|
||
'lLowBlurKernel',
|
||
'lLowContrast',
|
||
'lLowBrightness',
|
||
'lHighGain',
|
||
'maskFeatherColor',
|
||
'maskFeatherTexture',
|
||
'regionOverlayFill',
|
||
] as const;
|
||
const paintChanged =
|
||
!prevPaint || paintKeys.some((k) => (currPaint as any)[k] !== (prevPaint as any)[k]);
|
||
|
||
const pipelineSignature = JSON.stringify(resolvedPipelineConfig);
|
||
const pipelineChanged =
|
||
lastAppliedPipelineSignatureRef.current !== pipelineSignature;
|
||
|
||
if (paintChanged || pipelineChanged) {
|
||
if (paintChanged) {
|
||
lastAppliedPaintConfigRef.current = { ...currPaint };
|
||
}
|
||
if (pipelineChanged) {
|
||
lastAppliedPipelineSignatureRef.current = pipelineSignature;
|
||
}
|
||
runtimeRef.current = setMaskSegmentRuntimeConfig({
|
||
maskConfig: resolvedMaskConfig,
|
||
pipelineConfig: resolvedPipelineConfig,
|
||
paintConfig: resolvedPaintConfig,
|
||
interactionConfig,
|
||
});
|
||
}
|
||
}, [
|
||
resolvedMaskConfig,
|
||
resolvedPipelineConfig,
|
||
resolvedPaintConfig,
|
||
interactionConfig,
|
||
]);
|
||
|
||
const paintPalette = runtimeRef.current.paint.palette;
|
||
const paintRuntime = getMaskSegmentRuntimeConfig().paint;
|
||
const interactionRuntime = getMaskSegmentRuntimeConfig().interaction;
|
||
|
||
const onWatchRef = useRef(onWatch);
|
||
const onPaintCallbackRef = useRef(onPaintCallback);
|
||
const onErrorRef = useRef(onError);
|
||
const onExportedRef = useRef(onExported);
|
||
useEffect(() => {
|
||
onWatchRef.current = onWatch;
|
||
onPaintCallbackRef.current = onPaintCallback;
|
||
onErrorRef.current = onError;
|
||
onExportedRef.current = onExported;
|
||
}, [onWatch, onPaintCallback, onError, onExported]);
|
||
|
||
const watchStartRef = useRef(0);
|
||
const lastWatchStateRef = useRef<MaskSegmentWatchState | null>(null);
|
||
const lastWatchSignatureRef = useRef<string | null>(null);
|
||
|
||
const emitWatch = useCallback(
|
||
(state: MaskSegmentWatchState, detail?: MaskSegmentWatchDetail) => {
|
||
const signature = [
|
||
state,
|
||
detail?.regionCount ?? '',
|
||
detail?.maskPathsReady ?? '',
|
||
detail?.freqLayersReady ?? '',
|
||
detail?.errorMessage ?? '',
|
||
].join('|');
|
||
if (lastWatchSignatureRef.current === signature) {
|
||
return;
|
||
}
|
||
lastWatchSignatureRef.current = signature;
|
||
lastWatchStateRef.current = state;
|
||
const durationMs = watchStartRef.current
|
||
? performance.now() - watchStartRef.current
|
||
: 0;
|
||
onWatchRef.current?.(state, durationMs, detail);
|
||
},
|
||
[],
|
||
);
|
||
|
||
const reportError = useCallback((message: string, error?: unknown) => {
|
||
emitWatch('error', { errorMessage: message });
|
||
if (onErrorRef.current) {
|
||
onErrorRef.current(message, error);
|
||
} else if (__DEV__) {
|
||
console.error('[MaskSegment]', message, error);
|
||
}
|
||
}, [emitWatch]);
|
||
|
||
const [customPaintColor, setCustomPaintColor] = useState<BgrColor | null>(
|
||
initialPaintColor ?? null,
|
||
);
|
||
const customPaintConfigJsonRef = useRef<Record<string, unknown> | undefined>(
|
||
initialPaintConfigJson,
|
||
);
|
||
const originUrlRef = useRef(originSource);
|
||
const maskUrlRef = useRef(maskSource);
|
||
|
||
useEffect(() => {
|
||
originUrlRef.current = originSource;
|
||
maskUrlRef.current = maskSource;
|
||
}, [originSource, maskSource]);
|
||
|
||
useEffect(() => {
|
||
let cancelled = false;
|
||
if (!originSource || !maskSource) {
|
||
setResolvedOriginPath('');
|
||
setResolvedMaskPath('');
|
||
return;
|
||
}
|
||
|
||
void (async () => {
|
||
try {
|
||
const [originPath, maskPath] = await Promise.all([
|
||
resolveImageUrl(originSource, `origin_${hashUrl(originSource)}.png`),
|
||
resolveImageUrl(maskSource, `mask_${hashUrl(maskSource)}.png`),
|
||
]);
|
||
if (!cancelled) {
|
||
setResolvedOriginPath(originPath);
|
||
setResolvedMaskPath(maskPath);
|
||
}
|
||
} catch (e) {
|
||
if (!cancelled) {
|
||
const msg = e instanceof Error ? e.message : String(e);
|
||
reportError(msg, e);
|
||
}
|
||
}
|
||
})();
|
||
|
||
return () => {
|
||
cancelled = true;
|
||
};
|
||
}, [originSource, maskSource, reportError]);
|
||
|
||
useEffect(() => {
|
||
setOriginImgPath(resolvedOriginPath);
|
||
setMaskImgPath(resolvedMaskPath);
|
||
if (resolvedOriginPath && resolvedMaskPath) {
|
||
prewarmPngBgrCache([resolvedOriginPath, resolvedMaskPath]);
|
||
}
|
||
}, [resolvedOriginPath, resolvedMaskPath]);
|
||
|
||
// Keep latest desired paths for cancellation decisions inside the long async segment pipeline.
|
||
useEffect(() => {
|
||
latestOriginPathRef.current = originImgPath || '';
|
||
latestMaskPathRef.current = maskImgPath || '';
|
||
}, [originImgPath, maskImgPath]);
|
||
|
||
const [paintResourceLayers, setPaintResourceLayers] =
|
||
useState<PaintResourceLayers | null>(null);
|
||
const paintResourceLayersRef = useRef<PaintResourceLayers | null>(null);
|
||
const paintColorMapSkImgRef = useRef<SkImage | null>(null);
|
||
|
||
const [activeBrushIndex, setActiveBrushIndex] = useState<number | null>(null);
|
||
const [paintedRegions, setPaintedRegions] = useState<Map<number, BgrColor>>(
|
||
() => new Map(),
|
||
);
|
||
const paintedRegionsRef = useRef<Map<number, BgrColor>>(new Map());
|
||
const [paintHistory, setPaintHistory] = useState<number[]>([]);
|
||
const paintHistoryRef = useRef<number[]>([]);
|
||
|
||
// Seed the ref with the initial empty map so early reads (before any paint effect)
|
||
// are consistent.
|
||
paintedRegionsRef.current = paintedRegions;
|
||
const [heldRegionId, setHeldRegionId] = useState<number | null>(null);
|
||
const [heldRegionAnchor, setHeldRegionAnchor] = useState<{
|
||
x: number;
|
||
y: number;
|
||
} | null>(null);
|
||
const [initFlashRegionId, setInitFlashRegionId] = useState<number | null>(null);
|
||
const initFlashTimerRef = useRef<ReturnType<typeof setTimeout> | null>(null);
|
||
const initFlashIndexRef = useRef(0);
|
||
const initFlashActiveRef = useRef(false);
|
||
// List of regions still eligible for the init dashed-outline flash (discovery aid).
|
||
// Computed at the start of the flash loop, excluding any that are already painted.
|
||
// This ensures that on continue-edit (or any partial seed), already-colored regions
|
||
// do not get the flashing dashed outline.
|
||
const initFlashListRef = useRef<SegmentRegion[]>([]);
|
||
// Guard so that initialSession (seed from host bootstrap or scheme) is applied only once
|
||
// after segmentsReady. Prevents later prop identity changes (e.g. caused by host slot/brush
|
||
// selection re-renders) from calling restoreSession again, which would clobber live
|
||
// paintedRegions with a re-derived snapshot (often causing already-painted regions to
|
||
// "follow" the newly selected brush color).
|
||
const hasAppliedInitialSessionRef = useRef(false);
|
||
|
||
// Keep a ref to the absolute latest paintedRegions so that imperative save()
|
||
// (called from host performSaveProject for new schemes, or manually) and
|
||
// internal composites always see the most up-to-date painted state, even
|
||
// if the useImperativeHandle closure was created in a prior render.
|
||
// This fixes cases where the last user paint's colors were missing from
|
||
// the recolored After image captured at "save scheme" time.
|
||
useEffect(() => {
|
||
paintedRegionsRef.current = paintedRegions;
|
||
}, [paintedRegions]);
|
||
useEffect(() => {
|
||
paintHistoryRef.current = paintHistory;
|
||
}, [paintHistory]);
|
||
|
||
// Cached export from the most recent auto-export or save() — keyed by painted fingerprint.
|
||
const lastExportCacheRef = useRef<{ fingerprint: string; result: SavePaintResult } | null>(null);
|
||
const autoExportDebounceRef = useRef<ReturnType<typeof setTimeout> | null>(null);
|
||
const exportInFlightRef = useRef(false);
|
||
|
||
const regionsRef = useRef<SegmentRegion[]>([]);
|
||
const maskPickRef = useRef<{
|
||
buffer: Uint8Array;
|
||
cols: number;
|
||
rows: number;
|
||
} | null>(null);
|
||
const regionPickRef = useRef<{
|
||
buffer: Uint8Array;
|
||
cols: number;
|
||
rows: number;
|
||
} | null>(null);
|
||
const regionMaskDataRef = useRef<RegionMaskData | null>(null);
|
||
const workBufferRef = useRef<WorkScaledBgr | null>(null);
|
||
const paintLayersPromiseRef = useRef<Promise<void> | null>(null);
|
||
const loadPaintLayersRef = useRef<() => Promise<void>>(() => Promise.resolve());
|
||
const [paintResourcesReady, setPaintResourcesReady] = useState(false);
|
||
const [maskPathsReady, setMaskPathsReady] = useState(false);
|
||
const baseboardPickMaskRef = useRef<Uint8Array | null>(null);
|
||
const kickRegionIdRef = useRef<number | null>(null);
|
||
const [regionPalette, setRegionPalette] = useState<SegmentRegion[]>([]);
|
||
const [regionCount, setRegionCount] = useState(0);
|
||
|
||
const [imageSize, setImageSize] = useState<{ w: number; h: number } | null>(
|
||
null,
|
||
);
|
||
|
||
// High-resolution offscreen Canvas (sized to the work buffer resolution) whose content
|
||
// is the full shader composition (PaintShaderLayer at 0,0,workW,workH). On save() we
|
||
// call makeImageSnapshot() on it to get a "what you see in the editor, at source res"
|
||
// PNG bytes. This is the preferred "snapshot" path and avoids CPU recolor entirely
|
||
// for the exported After.
|
||
const highResExportCanvasRef = useCanvasRef();
|
||
const [exportCanvasSize, setExportCanvasSize] = useState<{ w: number; h: number } | null>(null);
|
||
// Gate the (potentially expensive) high-res snapshot canvas so it is only mounted
|
||
// after the user (or initialSession seed) has painted at least one region. This keeps
|
||
// idle segmentation / no-paint cases cheap.
|
||
const [highResSnapshotEnabled, setHighResSnapshotEnabled] = useState(false);
|
||
|
||
// Viewport measured from canvasWrap onLayout — single source of truth for Skia,
|
||
// gestures, containRect, and pan clamp (must match the actual touch target).
|
||
const [viewportSize, setViewportSize] = useState<{ w: number; h: number } | null>(null);
|
||
|
||
const [segmentsReady, setSegmentsReady] = useState(false);
|
||
const segmentsReadyRef = useRef(false);
|
||
const maskPathsReadyRef = useRef(false);
|
||
const [canvasInteractive, setCanvasInteractive] = useState(false);
|
||
const [compareMode, setCompareMode] = useState(false);
|
||
const resegmentInFlightRef = useRef(false);
|
||
|
||
const [originSkImg, setOriginSkImg] = useState<SkImage | null>(null);
|
||
const originSkImgRef = useRef<SkImage | null>(null);
|
||
const lowFreqSkImg = paintResourceLayers?.lowFreqImage ?? null;
|
||
const highFreqSkImg = paintResourceLayers?.highFreqImage ?? null;
|
||
|
||
const canvasW = viewportSize?.w ?? 1;
|
||
const canvasH = viewportSize?.h ?? 1;
|
||
const canvasLayoutReady =
|
||
viewportSize != null && viewportSize.w > 0 && viewportSize.h > 0;
|
||
|
||
// Refs synced to the latest viewport size so async callbacks read post-layout values.
|
||
const canvasWRef = useRef(canvasW);
|
||
const canvasHRef = useRef(canvasH);
|
||
|
||
// ── Pinch-zoom (focal-point) + single-finger pan when zoomed ─────────────
|
||
const [zoomScale, setZoomScale] = useState(1);
|
||
const [panOffset, setPanOffset] = useState({ x: 0, y: 0 });
|
||
|
||
// Refs for gesture callbacks (closures don't capture fresh state mid-gesture)
|
||
const zoomScaleRef = useRef(1);
|
||
const panOffsetRef = useRef({ x: 0, y: 0 });
|
||
const pinchBaseScaleRef = useRef(1);
|
||
const pinchBasePanRef = useRef({ x: 0, y: 0 });
|
||
const pinchBaseFocalRef = useRef({ x: 0, y: 0 });
|
||
const panBaseRef = useRef({ x: 0, y: 0 });
|
||
// Ref to the latest containRect (the actual placed photo rect inside the viewport).
|
||
const containRectRef = useRef<ContainRect | null>(null);
|
||
|
||
// ── Manual Lasso State ────────────────────────────────────────────────
|
||
const [isLassoActive, setIsLassoActive] = useState(false);
|
||
const isLassoActiveRef = useRef(false);
|
||
const [lassoPolygons, setLassoPolygons] = useState<Map<string, LassoPolygon>>(new Map());
|
||
const lassoPolygonsRef = useRef<Map<string, LassoPolygon>>(new Map());
|
||
const [currentLassoVertices, setCurrentLassoVertices] = useState<{ x: number; y: number }[] | null>(null);
|
||
const currentLassoVerticesRef = useRef<{ x: number; y: number }[] | null>(null);
|
||
const [manualWallRegions, setManualWallRegions] = useState<ManualWallPartition[]>([]);
|
||
const manualWallRegionsRef = useRef<ManualWallPartition[]>([]);
|
||
const lassoIdCounterRef = useRef(0);
|
||
const LASSO_COLOR = '#FF6B35';
|
||
const MAGNETIC_LASSO_COLOR = '#00C853';
|
||
const LASSO_CLOSE_THRESHOLD_PX = 32;
|
||
const LASSO_VERTEX_HIT_PX = 20;
|
||
const LASSO_DRAG_ACTIVATE_PX = 10;
|
||
const LASSO_MIN_VERTEX_SPACING_PX = 14;
|
||
const LASSO_EDGE_SNAP_SEG_PX = 12;
|
||
const LASSO_TAP_SNAP_SEG_PX = 20;
|
||
const LASSO_TAP_CANCEL_PX = 8;
|
||
|
||
const lassoDragRef = useRef<LassoVertexHit | null>(null);
|
||
const lassoVertexCandidateRef = useRef<LassoVertexHit | null>(null);
|
||
const lassoDragMovedRef = useRef(false);
|
||
const lassoPendingTapRef = useRef<{ x: number; y: number } | null>(null);
|
||
const [lassoDragVertex, setLassoDragVertex] = useState<LassoVertexHit | null>(
|
||
null,
|
||
);
|
||
|
||
const [energyMap, setEnergyMap] = useState<EnergyMap | null>(null);
|
||
const energyMapRef = useRef<EnergyMap | null>(null);
|
||
|
||
useEffect(() => { zoomScaleRef.current = zoomScale; }, [zoomScale]);
|
||
useEffect(() => { panOffsetRef.current = panOffset; }, [panOffset]);
|
||
useEffect(() => { isLassoActiveRef.current = isLassoActive; }, [isLassoActive]);
|
||
useEffect(() => { lassoPolygonsRef.current = lassoPolygons; }, [lassoPolygons]);
|
||
useEffect(() => { currentLassoVerticesRef.current = currentLassoVertices; }, [currentLassoVertices]);
|
||
useEffect(() => { manualWallRegionsRef.current = manualWallRegions; }, [manualWallRegions]);
|
||
useEffect(() => { energyMapRef.current = energyMap; }, [energyMap]);
|
||
|
||
const handleCanvasWrapLayout = useCallback((width: number, height: number) => {
|
||
if (width <= 0 || height <= 0) {
|
||
return;
|
||
}
|
||
canvasWRef.current = width;
|
||
canvasHRef.current = height;
|
||
setViewportSize(prev => {
|
||
if (prev?.w === width && prev?.h === height) {
|
||
return prev;
|
||
}
|
||
return { w: width, h: height };
|
||
});
|
||
}, []);
|
||
|
||
const resetZoom = useCallback(() => {
|
||
setZoomScale(1);
|
||
setPanOffset({ x: 0, y: 0 });
|
||
zoomScaleRef.current = 1;
|
||
panOffsetRef.current = { x: 0, y: 0 };
|
||
}, []);
|
||
|
||
const containRect = useMemo(() => {
|
||
if (!imageSize) return null;
|
||
return getContainRect(canvasW, canvasH, imageSize.w, imageSize.h);
|
||
}, [imageSize, canvasW, canvasH]);
|
||
|
||
// Keep a ref in sync so early-defined callbacks can read the
|
||
// latest containRect without TDZ or stale closure issues.
|
||
useEffect(() => {
|
||
containRectRef.current = containRect;
|
||
}, [containRect]);
|
||
|
||
const segmentRunIdRef = useRef(0);
|
||
const lastSegmentKeyRef = useRef('');
|
||
const segmentInFlightKeyRef = useRef('');
|
||
const maskPathsContainRectRef = useRef<ContainRect | null>(null);
|
||
const lastOutlineRegionKeyRef = useRef('');
|
||
const [regionPickGeneration, setRegionPickGeneration] = useState(0);
|
||
|
||
useEffect(() => {
|
||
paintResourceLayersRef.current = paintResourceLayers;
|
||
}, [paintResourceLayers]);
|
||
|
||
useEffect(() => {
|
||
segmentsReadyRef.current = segmentsReady;
|
||
}, [segmentsReady]);
|
||
|
||
useEffect(() => {
|
||
maskPathsReadyRef.current = maskPathsReady;
|
||
}, [maskPathsReady]);
|
||
|
||
const emitLayersReadyIfReady = useCallback(() => {
|
||
if (!segmentsReadyRef.current || !paintResourceLayersRef.current) {
|
||
return;
|
||
}
|
||
emitWatch('layers_ready', {
|
||
regionCount: regionsRef.current.length,
|
||
maskPathsReady: maskPathsReadyRef.current,
|
||
freqLayersReady: true,
|
||
});
|
||
}, [emitWatch]);
|
||
|
||
const emitMaskPathsReadyIfReady = useCallback(() => {
|
||
if (!segmentsReadyRef.current || !maskPathsReadyRef.current) {
|
||
return;
|
||
}
|
||
emitWatch('mask_paths_ready', {
|
||
regionCount: regionsRef.current.length,
|
||
maskPathsReady: true,
|
||
freqLayersReady: true,
|
||
});
|
||
}, [emitWatch]);
|
||
|
||
const emitInteractiveIfReady = useCallback(() => {
|
||
if (!segmentsReadyRef.current || !paintResourceLayersRef.current) {
|
||
return;
|
||
}
|
||
emitLayersReadyIfReady();
|
||
emitWatch('interactive', {
|
||
regionCount: regionsRef.current.length,
|
||
maskPathsReady: maskPathsReadyRef.current,
|
||
freqLayersReady: true,
|
||
});
|
||
setCanvasInteractive(true);
|
||
}, [emitWatch, emitLayersReadyIfReady]);
|
||
|
||
const paintColorMapSkImg = useMemo(() => {
|
||
const pick = regionPickRef.current;
|
||
paintColorMapSkImgRef.current?.dispose();
|
||
// Early out: no pick buffer yet, or no regions have been painted (initial load or fresh session).
|
||
// Avoids repeated full-resolution RGBA allocation + boxBlur (for maskFeather) + Skia.Image.MakeImage
|
||
// on every re-render during the hot init path. When initialSession restores paints, paintedRegions
|
||
// will update and legitimately trigger a single build of the (feathered) color map.
|
||
if (!pick || paintedRegions.size === 0) {
|
||
paintColorMapSkImgRef.current = null;
|
||
return null;
|
||
}
|
||
const map = createPaintColorMapForPaint(
|
||
pick.buffer,
|
||
pick.cols,
|
||
pick.rows,
|
||
paintedRegions,
|
||
);
|
||
paintColorMapSkImgRef.current = map;
|
||
return map;
|
||
}, [
|
||
paintedRegions,
|
||
paintResourcesReady,
|
||
segmentsReady,
|
||
regionPickGeneration,
|
||
getMaskRuntimeRevision(),
|
||
]);
|
||
|
||
const paintedRegionConfigRef = useRef(
|
||
new Map<number, Record<string, unknown>>(),
|
||
);
|
||
|
||
const segmentAndPrepareLayers = useCallback(
|
||
async (originPath: string, maskPath: string) => {
|
||
const runId = ++segmentRunIdRef.current;
|
||
// isCancelled: a runId bump alone is not enough to abort if the image pair we were asked to process
|
||
// is still the latest desired pair from the caller (protects against effect cleanups caused by
|
||
// unrelated parent re-renders / state updates that do not change the two images).
|
||
const isCancelled = () => {
|
||
if (runId === segmentRunIdRef.current) return false;
|
||
const desiredOrigin = latestOriginPathRef.current || originPath;
|
||
const desiredMask = latestMaskPathRef.current || maskPath;
|
||
const stillWanted = desiredOrigin === originPath && desiredMask === maskPath;
|
||
return !stillWanted;
|
||
};
|
||
const pipeline = getMaskSegmentRuntimeConfig().pipeline;
|
||
|
||
|
||
watchStartRef.current = performance.now();
|
||
lastWatchStateRef.current = null;
|
||
lastWatchSignatureRef.current = null;
|
||
emitWatch('init');
|
||
|
||
timeLog('▶ start segmentation');
|
||
segmentsReadyRef.current = false;
|
||
setSegmentsReady(false);
|
||
setActiveBrushIndex(null);
|
||
const clearedPainted = new Map<number, BgrColor>();
|
||
paintedRegionsRef.current = clearedPainted;
|
||
setPaintedRegions(clearedPainted);
|
||
setPaintHistory([]);
|
||
setHeldRegionId(null);
|
||
setHeldRegionAnchor(null);
|
||
setInitFlashRegionId(null);
|
||
initFlashActiveRef.current = false;
|
||
initFlashIndexRef.current = 0;
|
||
initFlashListRef.current = [];
|
||
if (initFlashTimerRef.current) {
|
||
clearTimeout(initFlashTimerRef.current);
|
||
initFlashTimerRef.current = null;
|
||
}
|
||
hasAppliedInitialSessionRef.current = false;
|
||
// Reset lasso state on new segmentation
|
||
setIsLassoActive(false);
|
||
isLassoActiveRef.current = false;
|
||
setLassoPolygons(new Map());
|
||
lassoPolygonsRef.current = new Map();
|
||
setCurrentLassoVertices(null);
|
||
currentLassoVerticesRef.current = null;
|
||
setManualWallRegions([]);
|
||
manualWallRegionsRef.current = [];
|
||
setEnergyMap(null);
|
||
energyMapRef.current = null;
|
||
lastExportCacheRef.current = null;
|
||
if (autoExportDebounceRef.current) {
|
||
clearTimeout(autoExportDebounceRef.current);
|
||
autoExportDebounceRef.current = null;
|
||
}
|
||
exportInFlightRef.current = false;
|
||
regionsRef.current = [];
|
||
maskPickRef.current = null;
|
||
regionPickRef.current = null;
|
||
regionMaskDataRef.current = null;
|
||
workBufferRef.current = null;
|
||
paintLayersPromiseRef.current = null;
|
||
setRegionOutlinePaths(new Map());
|
||
setMaskPathsReady(false);
|
||
setPaintResourcesReady(false);
|
||
baseboardPickMaskRef.current = null;
|
||
kickRegionIdRef.current = null;
|
||
maskPathsContainRectRef.current = null;
|
||
setRegionPalette([]);
|
||
setRegionCount(0);
|
||
// Reset high-res snapshot state so a fresh segmentation starts clean (no stale size/ref).
|
||
setExportCanvasSize(null);
|
||
setHighResSnapshotEnabled(false);
|
||
|
||
const prevLayers = paintResourceLayersRef.current;
|
||
if (prevLayers) {
|
||
releasePaintResourceLayers(prevLayers);
|
||
paintResourceLayersRef.current = null;
|
||
setPaintResourceLayers(null);
|
||
}
|
||
releaseOriginSkImage(originSkImgRef.current);
|
||
originSkImgRef.current = null;
|
||
setOriginSkImg(null);
|
||
|
||
try {
|
||
timeLog('▶ reading origin PNG');
|
||
const originPromise = readPngBgrBuffer(originPath);
|
||
timeLog('▶ reading mask PNG');
|
||
const maskPromise = readPngBgrBuffer(maskPath);
|
||
|
||
const originDecoded = await originPromise;
|
||
const afterOriginCancelled = isCancelled();
|
||
if (afterOriginCancelled) {
|
||
return;
|
||
}
|
||
|
||
const imgW = originDecoded.cols;
|
||
const imgH = originDecoded.rows;
|
||
setImageSize({ w: imgW, h: imgH });
|
||
|
||
let scale = 1;
|
||
if (Math.max(imgW, imgH) > pipeline.maxImageLongSide) {
|
||
scale = pipeline.maxImageLongSide / Math.max(imgW, imgH);
|
||
}
|
||
const segW = Math.floor(imgW * scale);
|
||
const segH = Math.floor(imgH * scale);
|
||
const minArea = pipeline.minContourArea * scale * scale;
|
||
|
||
const workScaledTask = prepareWorkScaledBgrBuffer(
|
||
originDecoded.buffer,
|
||
imgW,
|
||
imgH,
|
||
scale,
|
||
).then(workScaled => {
|
||
if (isCancelled()) {
|
||
return workScaled;
|
||
}
|
||
workBufferRef.current = workScaled;
|
||
setExportCanvasSize({ w: workScaled.cols, h: workScaled.rows });
|
||
// Enable the offscreen high-res export canvas as soon as we know the work resolution.
|
||
// This gives the hidden <Canvas> time to mount and commit before autoExport/save()
|
||
// tries to snapshot it. The inner renderFullResPainted() will draw cheap origin until
|
||
// paints + shader textures are ready. This greatly increases the chance that the
|
||
// preferred makeImageSnapshot path succeeds for rich exports (instead of falling
|
||
// through to the drawAsImage reconstruction).
|
||
setHighResSnapshotEnabled(true);
|
||
void loadPaintLayersRef.current();
|
||
return workScaled;
|
||
});
|
||
|
||
const segmentTask = maskPromise.then(async maskDecoded => {
|
||
if (isCancelled()) {
|
||
throw new Error('cancelled');
|
||
}
|
||
timeLog('▶ PNG read completed');
|
||
emitWatch('images_loaded');
|
||
timeLog(`▶ image size: ${imgW}x${imgH}`);
|
||
|
||
const { buffer: maskBuffer, cols: maskW, rows: maskH } = maskDecoded;
|
||
const segMaskBuffer = resizeBgrBuffer(
|
||
maskBuffer,
|
||
maskW,
|
||
maskH,
|
||
segW,
|
||
segH,
|
||
);
|
||
timeLog(`▶ mask scale: ${scale.toFixed(3)}`);
|
||
emitWatch('mask_aligned');
|
||
return extractRegionsFromMaskBufferSync(segMaskBuffer, segW, segH, {
|
||
minArea,
|
||
approxEpsilon: pipeline.contourApproxEpsilon,
|
||
});
|
||
});
|
||
|
||
void maskPromise.then(async maskDecoded => {
|
||
const { buffer: maskBuffer, cols: maskW, rows: maskH } = maskDecoded;
|
||
let pickBuffer: Uint8Array;
|
||
if (maskW !== imgW || maskH !== imgH) {
|
||
pickBuffer = await cv.resizeBgrBuffer(
|
||
maskBuffer,
|
||
maskW,
|
||
maskH,
|
||
imgW,
|
||
imgH,
|
||
);
|
||
} else {
|
||
pickBuffer = new Uint8Array(maskBuffer);
|
||
}
|
||
if (runId !== segmentRunIdRef.current) {
|
||
return;
|
||
}
|
||
maskPickRef.current = {
|
||
buffer: pickBuffer,
|
||
cols: imgW,
|
||
rows: imgH,
|
||
};
|
||
});
|
||
|
||
const [segmentResultRaw, workScaled] = await Promise.all([
|
||
segmentTask,
|
||
workScaledTask,
|
||
]);
|
||
if (isCancelled()) {
|
||
return;
|
||
}
|
||
|
||
let segmentResult = segmentResultRaw;
|
||
const runtimeMaskCfg = getMaskSegmentRuntimeConfig().mask;
|
||
if (runtimeMaskCfg.splitWalls && !runtimeMaskCfg.manualSplitWalls) {
|
||
segmentResult = splitWallRegionsByTexture(
|
||
segmentResult,
|
||
workScaled.buffer,
|
||
segW,
|
||
segH,
|
||
minArea,
|
||
);
|
||
}
|
||
const paintPromise =
|
||
paintLayersPromiseRef.current ?? Promise.resolve();
|
||
emitWatch('mask_sampled', { regionCount: segmentResult.regions.length });
|
||
timeLog(`▶ segmentation completed, valid regions: ${segmentResult.regions.length}`);
|
||
const validRegions = segmentResult.regions;
|
||
if (__DEV__ && validRegions.length === 0) {
|
||
console.warn(
|
||
'[MaskSegment] not recognized any valid regions, please check if the mask is a pure color region image',
|
||
);
|
||
}
|
||
|
||
let finalRegions = validRegions;
|
||
if (finalRegions.length > pipeline.maxRegions) {
|
||
finalRegions = finalRegions.slice(0, pipeline.maxRegions);
|
||
}
|
||
|
||
regionsRef.current = finalRegions;
|
||
regionPickRef.current = segmentResult.pickMap;
|
||
const segSemanticColors =
|
||
getMaskSegmentRuntimeConfig().mask.semanticColors;
|
||
const segIndexToName = segSemanticColors.map(sc => sc.name);
|
||
const segWallSemanticIdx = segIndexToName.indexOf('wall');
|
||
regionMaskDataRef.current = {
|
||
labels: segmentResult.labels,
|
||
baseboardBinary: segmentResult.baseboardBinary,
|
||
cols: segmentResult.segCols,
|
||
rows: segmentResult.segRows,
|
||
wallSubLabels: segmentResult.wallSubLabels,
|
||
indexToName: segIndexToName,
|
||
wallSemanticIdx: segWallSemanticIdx >= 0 ? segWallSemanticIdx : undefined,
|
||
};
|
||
baseboardPickMaskRef.current = null;
|
||
kickRegionIdRef.current =
|
||
finalRegions.find(reg => reg.thinStrip)?.id ?? null;
|
||
|
||
const pathMapRect = getContainRect(canvasWRef.current, canvasHRef.current, imgW, imgH);
|
||
maskPathsContainRectRef.current = pathMapRect;
|
||
setRegionOutlinePaths(new Map());
|
||
setMaskPathsReady(false);
|
||
setRegionPalette(finalRegions);
|
||
setRegionCount(finalRegions.length);
|
||
|
||
lastSegmentKeyRef.current = `${originPath}|${maskPath}`;
|
||
segmentsReadyRef.current = true;
|
||
setSegmentsReady(true);
|
||
emitWatch('regions_ready', { regionCount: finalRegions.length });
|
||
emitInteractiveIfReady();
|
||
|
||
void (async () => {
|
||
if (runId !== segmentRunIdRef.current) {
|
||
return;
|
||
}
|
||
const pathMaskData = downsampleMaskDataForPaths(
|
||
regionMaskDataRef.current!,
|
||
pipeline.maskPathMaxLongSide,
|
||
);
|
||
const outlines = buildAllRegionOutlinePaths(
|
||
finalRegions,
|
||
pathMaskData,
|
||
pathMapRect,
|
||
);
|
||
if (runId !== segmentRunIdRef.current) {
|
||
return;
|
||
}
|
||
setRegionOutlinePaths(outlines);
|
||
setMaskPathsReady(true);
|
||
maskPathsReadyRef.current = true;
|
||
emitMaskPathsReadyIfReady();
|
||
})();
|
||
|
||
void (async () => {
|
||
if (runId !== segmentRunIdRef.current) {
|
||
return;
|
||
}
|
||
await paintPromise;
|
||
if (runId !== segmentRunIdRef.current) {
|
||
return;
|
||
}
|
||
baseboardPickMaskRef.current = upscaleBinaryMask(
|
||
segmentResult.baseboardBinary,
|
||
segW,
|
||
segH,
|
||
imgW,
|
||
imgH,
|
||
);
|
||
})();
|
||
} catch (e) {
|
||
const msg = e instanceof Error ? e.message : String(e);
|
||
if (!isCancelled()) {
|
||
console.error('[SDK-SEGMENT] segmentation failed', e);
|
||
reportError(msg, e);
|
||
}
|
||
}
|
||
},
|
||
[emitWatch, emitInteractiveIfReady, emitMaskPathsReadyIfReady, reportError],
|
||
);
|
||
|
||
const loadPaintLayersIfNeeded = useCallback(() => {
|
||
// Use the ref (synced in segmentAndPrepareLayers cleanup) rather than
|
||
// paintResourcesReady state — after switching origin/mask URLs the state
|
||
// may still read true for one frame while layers were already released.
|
||
if (paintResourceLayersRef.current) {
|
||
return Promise.resolve();
|
||
}
|
||
if (paintLayersPromiseRef.current) {
|
||
return paintLayersPromiseRef.current;
|
||
}
|
||
|
||
const work = workBufferRef.current;
|
||
if (!work) {
|
||
return Promise.resolve();
|
||
}
|
||
|
||
const runId = segmentRunIdRef.current;
|
||
let promise!: Promise<void>;
|
||
promise = (async () => {
|
||
timeLog('▶ start loading paint shader textures');
|
||
try {
|
||
const result = await preparePaintResourcesFromWorkBuffer(
|
||
work.buffer,
|
||
work.cols,
|
||
work.rows,
|
||
layers => {
|
||
if (runId !== segmentRunIdRef.current) {
|
||
releaseFreqLayerImages(layers);
|
||
return;
|
||
}
|
||
setPaintResourceLayers(layers);
|
||
paintResourceLayersRef.current = layers;
|
||
setPaintResourcesReady(true);
|
||
timeLog('▶ paint shader textures ready');
|
||
emitInteractiveIfReady();
|
||
},
|
||
);
|
||
if (runId !== segmentRunIdRef.current) {
|
||
if (result) {
|
||
result.originImage.dispose();
|
||
releasePaintResourceLayers(result.layers);
|
||
}
|
||
return;
|
||
}
|
||
if (!result) {
|
||
return;
|
||
}
|
||
releaseOriginSkImage(originSkImgRef.current);
|
||
originSkImgRef.current = result.originImage;
|
||
setOriginSkImg(result.originImage);
|
||
timeLog('▶ origin Skia work resolution');
|
||
if (!paintResourceLayersRef.current) {
|
||
setPaintResourceLayers(result.layers);
|
||
paintResourceLayersRef.current = result.layers;
|
||
setPaintResourcesReady(true);
|
||
}
|
||
emitInteractiveIfReady();
|
||
} catch (error) {
|
||
if (__DEV__) {
|
||
console.warn('[MaskSegment] failed to prepare paint shader textures', error);
|
||
}
|
||
} finally {
|
||
if (paintLayersPromiseRef.current === promise) {
|
||
paintLayersPromiseRef.current = null;
|
||
}
|
||
}
|
||
})();
|
||
paintLayersPromiseRef.current = promise;
|
||
return promise;
|
||
}, [emitInteractiveIfReady]);
|
||
|
||
loadPaintLayersRef.current = loadPaintLayersIfNeeded;
|
||
|
||
const clearCacheAndResegment = useCallback(async () => {
|
||
if (resegmentInFlightRef.current || !originImgPath || !maskImgPath) {
|
||
return;
|
||
}
|
||
|
||
resegmentInFlightRef.current = true;
|
||
try {
|
||
resetZoom();
|
||
const layers = paintResourceLayersRef.current;
|
||
if (layers) {
|
||
releasePaintResourceLayers(layers);
|
||
paintResourceLayersRef.current = null;
|
||
setPaintResourceLayers(null);
|
||
}
|
||
|
||
await clearDerivedImageCache();
|
||
lastSegmentKeyRef.current = '';
|
||
await segmentAndPrepareLayers(originImgPath, maskImgPath);
|
||
} catch (e) {
|
||
const msg = e instanceof Error ? e.message : String(e);
|
||
reportError(msg, e);
|
||
} finally {
|
||
resegmentInFlightRef.current = false;
|
||
}
|
||
}, [
|
||
originImgPath,
|
||
maskImgPath,
|
||
segmentAndPrepareLayers,
|
||
reportError,
|
||
resetZoom,
|
||
]);
|
||
|
||
useEffect(() => {
|
||
if (!originImgPath || !maskImgPath) {
|
||
return;
|
||
}
|
||
|
||
const segmentKey = `${originImgPath}|${maskImgPath}`;
|
||
if (
|
||
lastSegmentKeyRef.current === segmentKey ||
|
||
segmentInFlightKeyRef.current === segmentKey
|
||
) {
|
||
return;
|
||
}
|
||
|
||
resetZoom();
|
||
segmentInFlightKeyRef.current = segmentKey;
|
||
void segmentAndPrepareLayers(originImgPath, maskImgPath).finally(() => {
|
||
if (segmentInFlightKeyRef.current === segmentKey) {
|
||
segmentInFlightKeyRef.current = '';
|
||
}
|
||
});
|
||
|
||
return () => {
|
||
segmentRunIdRef.current += 1;
|
||
if (segmentInFlightKeyRef.current === segmentKey) {
|
||
segmentInFlightKeyRef.current = '';
|
||
}
|
||
const layers = paintResourceLayersRef.current;
|
||
if (layers) {
|
||
releasePaintResourceLayers(layers);
|
||
paintResourceLayersRef.current = null;
|
||
}
|
||
paintColorMapSkImgRef.current?.dispose();
|
||
paintColorMapSkImgRef.current = null;
|
||
regionsRef.current = [];
|
||
// Also reset any pending init flash state (the full reset will also run at start of
|
||
// the next segmentAndPrepareLayers, but this keeps things clean if the effect
|
||
// re-triggers segmentation while a flash sequence was in flight).
|
||
initFlashListRef.current = [];
|
||
initFlashActiveRef.current = false;
|
||
initFlashIndexRef.current = 0;
|
||
if (initFlashTimerRef.current) {
|
||
clearTimeout(initFlashTimerRef.current);
|
||
initFlashTimerRef.current = null;
|
||
}
|
||
setInitFlashRegionId(null);
|
||
};
|
||
}, [originImgPath, maskImgPath, resetZoom]);
|
||
|
||
const buildPaintedRecords = useCallback((): PaintedRegionRecord[] => {
|
||
const records: PaintedRegionRecord[] = [];
|
||
// Prefer the live ref so getPaintedRegions() / session() used by host for
|
||
// colorParams at save time sees the exact same data as the save() composite.
|
||
const src = paintedRegionsRef.current && paintedRegionsRef.current.size > 0
|
||
? paintedRegionsRef.current
|
||
: paintedRegions;
|
||
for (const [regionId, color] of src) {
|
||
const region = regionsRef.current.find(reg => reg.id === regionId);
|
||
records.push({
|
||
regionId,
|
||
regionName: region?.name ?? String(regionId),
|
||
color,
|
||
configJson: paintedRegionConfigRef.current.get(regionId),
|
||
});
|
||
}
|
||
return records;
|
||
}, [paintedRegions]);
|
||
|
||
const restoreSession = useCallback((session: MaskSegmentSession) => {
|
||
const nextPainted = new Map<number, BgrColor>();
|
||
paintedRegionConfigRef.current = new Map();
|
||
|
||
const currentRegions = regionsRef.current || [];
|
||
const nameToRealId = new Map<string, number>();
|
||
for (const r of currentRegions) {
|
||
if (r && r.name) {
|
||
const key = String(r.name).trim().toLowerCase();
|
||
if (key && !nameToRealId.has(key)) {
|
||
nameToRealId.set(key, r.id);
|
||
}
|
||
}
|
||
}
|
||
|
||
// Build oldId -> regionName from the incoming seed (for paintHistory remapping).
|
||
const oldIdToName = new Map<number, string>();
|
||
for (const item of session.painted || []) {
|
||
if (item && typeof item.regionId === 'number' && item.regionName) {
|
||
oldIdToName.set(item.regionId, String(item.regionName));
|
||
}
|
||
}
|
||
|
||
// Resolve directly by name. Name is unique within a segmentation so there is no
|
||
// need for id-based heuristics — the region name is the authoritative identity.
|
||
for (const item of session.painted || []) {
|
||
if (!item) continue;
|
||
let targetId = item.regionId;
|
||
|
||
if (item.regionName) {
|
||
const key = String(item.regionName).trim().toLowerCase();
|
||
const realId = nameToRealId.get(key);
|
||
if (typeof realId === 'number') {
|
||
targetId = realId;
|
||
}
|
||
}
|
||
|
||
nextPainted.set(targetId, item.color);
|
||
if (item.configJson) {
|
||
paintedRegionConfigRef.current.set(targetId, item.configJson);
|
||
}
|
||
}
|
||
|
||
// Remap paintHistory via names.
|
||
const resolvedHistory: number[] = [];
|
||
for (const oldId of session.paintHistory || []) {
|
||
if (typeof oldId !== 'number') continue;
|
||
const nm = oldIdToName.get(oldId);
|
||
if (nm) {
|
||
const real = nameToRealId.get(String(nm).trim().toLowerCase());
|
||
if (typeof real === 'number') {
|
||
resolvedHistory.push(real);
|
||
continue;
|
||
}
|
||
}
|
||
// Fallback: keep oldId if it happens to be valid in current segmentation.
|
||
if (currentRegions.some((r) => r && r.id === oldId)) {
|
||
resolvedHistory.push(oldId);
|
||
}
|
||
}
|
||
|
||
paintedRegionsRef.current = nextPainted;
|
||
setPaintedRegions(nextPainted);
|
||
setPaintHistory(resolvedHistory.length ? resolvedHistory : [...(session.paintHistory || [])]);
|
||
|
||
if (session.currentColor) {
|
||
setCustomPaintColor(session.currentColor);
|
||
customPaintConfigJsonRef.current = session.currentColorConfigJson;
|
||
setActiveBrushIndex(null);
|
||
}
|
||
|
||
}, []);
|
||
|
||
useEffect(() => {
|
||
if (!initialSession || !segmentsReady) {
|
||
return;
|
||
}
|
||
if (hasAppliedInitialSessionRef.current) {
|
||
// Already seeded once for this canvas instance / segmentation. Do not re-apply on
|
||
// subsequent initialSession prop changes (host may pass new object refs when its
|
||
// vizSlots or selected brush changes). Re-applying would reset paintedRegions to
|
||
// whatever the (often partial) seed snapshot contains.
|
||
return;
|
||
}
|
||
hasAppliedInitialSessionRef.current = true;
|
||
restoreSession(initialSession);
|
||
}, [initialSession, segmentsReady, restoreSession]);
|
||
|
||
useEffect(() => {
|
||
return () => {
|
||
if (initFlashTimerRef.current) {
|
||
clearTimeout(initFlashTimerRef.current);
|
||
}
|
||
};
|
||
}, []);
|
||
|
||
const stopInitRegionFlash = useCallback(() => {
|
||
initFlashActiveRef.current = false;
|
||
if (initFlashTimerRef.current) {
|
||
clearTimeout(initFlashTimerRef.current);
|
||
initFlashTimerRef.current = null;
|
||
}
|
||
setInitFlashRegionId(null);
|
||
}, []);
|
||
|
||
const startInitRegionFlashLoop = useCallback(() => {
|
||
const ir = getMaskSegmentRuntimeConfig().interaction;
|
||
if (!ir.enableInitRegionFlash) {
|
||
return;
|
||
}
|
||
if (initFlashActiveRef.current) {
|
||
return;
|
||
}
|
||
const allRegions = regionsRef.current;
|
||
if (allRegions.length === 0) {
|
||
return;
|
||
}
|
||
|
||
// Filter out painted regions and tiny regions (noise / thin strips
|
||
// that produce negligible overlays). Threshold: 0.2% of total image area.
|
||
const imgSize = imageSizeRef2.current;
|
||
const minFlashArea = imgSize
|
||
? Math.max(500, imgSize.w * imgSize.h * 0.002)
|
||
: 500;
|
||
initFlashListRef.current = allRegions.filter(
|
||
(r) =>
|
||
!paintedRegionsRef.current.has(r.id) && r.area >= minFlashArea,
|
||
);
|
||
initFlashActiveRef.current = true;
|
||
initFlashIndexRef.current = 0;
|
||
|
||
const showNext = () => {
|
||
if (!initFlashActiveRef.current || initFlashListRef.current.length === 0) {
|
||
return;
|
||
}
|
||
const list = initFlashListRef.current;
|
||
const idx = initFlashIndexRef.current;
|
||
if (idx >= list.length) {
|
||
// One full pass of dashed outline flashes (one per *unpainted* region) is enough.
|
||
// Stop automatically; onUserInteraction can stop early.
|
||
stopInitRegionFlash();
|
||
return;
|
||
}
|
||
setInitFlashRegionId(list[idx].id);
|
||
initFlashIndexRef.current += 1;
|
||
initFlashTimerRef.current = setTimeout(
|
||
showNext,
|
||
ir.initRegionFlashMs,
|
||
);
|
||
};
|
||
|
||
showNext();
|
||
}, []);
|
||
|
||
const onUserInteraction = useCallback(() => {
|
||
stopInitRegionFlash();
|
||
}, [stopInitRegionFlash]);
|
||
|
||
// Once any region has been painted, stop the entire discovery flash immediately.
|
||
// No individual pruning — it's all or nothing: either 0 painted → cycle through
|
||
// all regions, or ≥1 painted → stop flashing entirely.
|
||
useEffect(() => {
|
||
if (!initFlashActiveRef.current) return;
|
||
if (paintedRegionsRef.current.size > 0) {
|
||
stopInitRegionFlash();
|
||
}
|
||
}, [paintedRegions, stopInitRegionFlash]);
|
||
|
||
useEffect(() => {
|
||
if (segmentsReady && maskPathsReady && containRect && regionCount > 0 && canvasInteractive) {
|
||
if (!initFlashActiveRef.current) {
|
||
startInitRegionFlashLoop();
|
||
}
|
||
return;
|
||
}
|
||
if (!segmentsReady) {
|
||
stopInitRegionFlash();
|
||
setCanvasInteractive(false);
|
||
}
|
||
}, [
|
||
segmentsReady,
|
||
maskPathsReady,
|
||
containRect,
|
||
regionCount,
|
||
canvasInteractive,
|
||
startInitRegionFlashLoop,
|
||
stopInitRegionFlash,
|
||
]);
|
||
|
||
const getActiveBrushColor = useCallback((): BgrColor | null => {
|
||
if (customPaintColor) {
|
||
return customPaintColor;
|
||
}
|
||
if (activeBrushIndex == null) {
|
||
return null;
|
||
}
|
||
return paintPalette[activeBrushIndex] ?? null;
|
||
}, [customPaintColor, activeBrushIndex, paintPalette]);
|
||
|
||
const hasActiveBrush = customPaintColor != null || activeBrushIndex != null;
|
||
|
||
const applyPaintToRegion = useCallback(
|
||
(targetRegionId: number, color: BgrColor) => {
|
||
let applied = false;
|
||
setPaintedRegions(prev => {
|
||
const existing = prev.get(targetRegionId);
|
||
if (existing && bgrColorEquals(existing, color)) {
|
||
return prev;
|
||
}
|
||
applied = true;
|
||
setPaintHistory(history => {
|
||
const last = history[history.length - 1];
|
||
if (last === targetRegionId) {
|
||
return history;
|
||
}
|
||
return [...history.filter(id => id !== targetRegionId), targetRegionId];
|
||
});
|
||
const next = new Map(prev);
|
||
next.set(targetRegionId, color);
|
||
paintedRegionsRef.current = next;
|
||
return next;
|
||
});
|
||
|
||
if (applied) {
|
||
const configJson =
|
||
customPaintConfigJsonRef.current ??
|
||
paintedRegionConfigRef.current.get(targetRegionId);
|
||
if (customPaintConfigJsonRef.current) {
|
||
paintedRegionConfigRef.current.set(
|
||
targetRegionId,
|
||
customPaintConfigJsonRef.current,
|
||
);
|
||
}
|
||
const region = regionsRef.current.find(reg => reg.id === targetRegionId);
|
||
onPaintCallbackRef.current?.({
|
||
kind: 'painted',
|
||
regionId: targetRegionId,
|
||
regionName: region?.name ?? String(targetRegionId),
|
||
color,
|
||
configJson,
|
||
});
|
||
}
|
||
},
|
||
[],
|
||
);
|
||
|
||
const findRegionAtPoint = useCallback(
|
||
(x: number, y: number, strict = false): number | null => {
|
||
if (!segmentsReady || !imageSize || regionsRef.current.length === 0) {
|
||
return null;
|
||
}
|
||
|
||
const norm = canvasToNormalized(
|
||
x,
|
||
y,
|
||
canvasW,
|
||
canvasH,
|
||
imageSize.w,
|
||
imageSize.h,
|
||
);
|
||
if (!norm) {
|
||
return null;
|
||
}
|
||
|
||
const isValidRegionId = (id: number | null): id is number =>
|
||
id != null && regionsRef.current.some(r => r.id === id);
|
||
|
||
const regionPick = regionPickRef.current;
|
||
const pickRadius = strict
|
||
? 0
|
||
: getMaskSegmentRuntimeConfig().interaction.pickMapSearchRadiusPx;
|
||
|
||
if (regionPick) {
|
||
const centerHit = lookupRegionFromPickMap(norm.x, norm.y, regionPick, 0);
|
||
if (isValidRegionId(centerHit)) {
|
||
return centerHit;
|
||
}
|
||
if (strict) {
|
||
return null;
|
||
}
|
||
}
|
||
|
||
if (!strict) {
|
||
const polygonHit = resolveRegionHit(regionsRef.current, norm.x, norm.y);
|
||
if (polygonHit != null) {
|
||
return polygonHit;
|
||
}
|
||
}
|
||
|
||
if (regionPick && !strict && pickRadius > 0) {
|
||
const radiusHit = lookupRegionFromPickMap(
|
||
norm.x,
|
||
norm.y,
|
||
regionPick,
|
||
pickRadius,
|
||
);
|
||
if (isValidRegionId(radiusHit)) {
|
||
return radiusHit;
|
||
}
|
||
}
|
||
|
||
const pick = maskPickRef.current;
|
||
const kickId = kickRegionIdRef.current;
|
||
|
||
if (pick && kickId != null) {
|
||
const pickMask = baseboardPickMaskRef.current;
|
||
const kickHit = pickKickRegionFromMask(
|
||
norm.x,
|
||
norm.y,
|
||
pick,
|
||
kickId,
|
||
pickMask,
|
||
strict,
|
||
);
|
||
if (kickHit != null) {
|
||
return kickHit;
|
||
}
|
||
|
||
if (!strict) {
|
||
const kickReg = regionsRef.current.find(reg => reg.id === kickId);
|
||
if (kickReg && pickKickNearStrip(norm.x, norm.y, kickReg)) {
|
||
return kickId;
|
||
}
|
||
}
|
||
}
|
||
|
||
return null;
|
||
},
|
||
[segmentsReady, imageSize, canvasW, canvasH],
|
||
);
|
||
|
||
const onCanvasTap = useCallback(
|
||
(x: number, y: number) => {
|
||
onUserInteraction();
|
||
if (
|
||
!segmentsReady ||
|
||
!imageSize ||
|
||
regionsRef.current.length === 0 ||
|
||
!hasActiveBrush ||
|
||
!paintResourcesReady ||
|
||
disabled
|
||
) {
|
||
return;
|
||
}
|
||
|
||
const regionId = findRegionAtPoint(x, y);
|
||
if (regionId == null) {
|
||
return;
|
||
}
|
||
|
||
const brushColor = getActiveBrushColor();
|
||
if (!brushColor) {
|
||
return;
|
||
}
|
||
|
||
applyPaintToRegion(regionId, brushColor);
|
||
if (!paintResourcesReady && !paintLayersPromiseRef.current) {
|
||
void loadPaintLayersIfNeeded();
|
||
}
|
||
},
|
||
[
|
||
segmentsReady,
|
||
imageSize,
|
||
hasActiveBrush,
|
||
paintResourcesReady,
|
||
disabled,
|
||
findRegionAtPoint,
|
||
getActiveBrushColor,
|
||
applyPaintToRegion,
|
||
onUserInteraction,
|
||
loadPaintLayersIfNeeded,
|
||
],
|
||
);
|
||
|
||
// ── Canvas-size & state refs for gesture callbacks ─────────────────────
|
||
// Declared after their targets so useRef receives the current value.
|
||
// canvasWRef / canvasHRef are declared earlier (before segmentAndPrepareLayers)
|
||
// so the async body can read the latest layout size. Their sync useEffect is below.
|
||
const hasActiveBrushRef = useRef(hasActiveBrush);
|
||
const disabledRef = useRef(disabled);
|
||
const segmentsReadyRef2 = useRef(segmentsReady);
|
||
const imageSizeRef2 = useRef(imageSize);
|
||
useEffect(() => { canvasWRef.current = canvasW; }, [canvasW]);
|
||
useEffect(() => { canvasHRef.current = canvasH; }, [canvasH]);
|
||
useEffect(() => { hasActiveBrushRef.current = hasActiveBrush; }, [hasActiveBrush]);
|
||
useEffect(() => { disabledRef.current = disabled; }, [disabled]);
|
||
useEffect(() => { segmentsReadyRef2.current = segmentsReady; }, [segmentsReady]);
|
||
useEffect(() => { imageSizeRef2.current = imageSize; }, [imageSize]);
|
||
|
||
// Stable refs for functions called inside gesture closures
|
||
const findRegionAtPointRef = useRef(findRegionAtPoint);
|
||
const onCanvasTapRef = useRef(onCanvasTap);
|
||
const onUserInteractionRef = useRef(onUserInteraction);
|
||
const resetZoomRef = useRef(resetZoom);
|
||
useEffect(() => { findRegionAtPointRef.current = findRegionAtPoint; }, [findRegionAtPoint]);
|
||
useEffect(() => { onCanvasTapRef.current = onCanvasTap; }, [onCanvasTap]);
|
||
useEffect(() => { onUserInteractionRef.current = onUserInteraction; }, [onUserInteraction]);
|
||
useEffect(() => { resetZoomRef.current = resetZoom; }, [resetZoom]);
|
||
|
||
const undoSelection = useCallback(() => {
|
||
onUserInteraction();
|
||
setPaintHistory(history => {
|
||
if (history.length === 0) {
|
||
return history;
|
||
}
|
||
const lastId = history[history.length - 1];
|
||
setPaintedRegions(prev => {
|
||
const next = new Map(prev);
|
||
next.delete(lastId);
|
||
paintedRegionsRef.current = next; // sync for imperative readers
|
||
return next;
|
||
});
|
||
paintedRegionConfigRef.current.delete(lastId);
|
||
return history.slice(0, -1);
|
||
});
|
||
}, [onUserInteraction]);
|
||
|
||
const clearAllPaint = useCallback(() => {
|
||
onUserInteraction();
|
||
const cleared = new Map<number, BgrColor>();
|
||
paintedRegionsRef.current = cleared;
|
||
setPaintedRegions(cleared);
|
||
setPaintHistory([]);
|
||
paintedRegionConfigRef.current = new Map();
|
||
lastExportCacheRef.current = null;
|
||
resetZoom();
|
||
}, [onUserInteraction, resetZoom]);
|
||
|
||
const captureHighResExportPngBase64 = useCallback(async (): Promise<string | undefined> => {
|
||
try {
|
||
const c = highResExportCanvasRef.current;
|
||
const sz = exportCanvasSize;
|
||
if (!c || !sz) {return undefined;}
|
||
let snap = c.makeImageSnapshot?.();
|
||
if (!snap) {
|
||
await new Promise<void>((r) => requestAnimationFrame(() => r()));
|
||
snap = c.makeImageSnapshot?.();
|
||
}
|
||
if (!snap) {return undefined;}
|
||
const enc = (snap as { encodeToBase64?: () => string }).encodeToBase64;
|
||
if (typeof enc !== 'function') {return undefined;}
|
||
const b64 = enc.call(snap) || '';
|
||
return b64.length > 0 ? b64 : undefined;
|
||
} catch (e) {
|
||
console.warn('[VIZ-SAVE] highResExportCanvas makeImageSnapshot failed:', e);
|
||
return undefined;
|
||
}
|
||
}, [exportCanvasSize]);
|
||
|
||
const runExportPipeline = useCallback(async (
|
||
livePainted: Map<number, BgrColor>,
|
||
destDir?: string,
|
||
): Promise<SavePaintResult> => {
|
||
const work = workBufferRef.current;
|
||
const pick = regionPickRef.current;
|
||
if (!work || !pick) {
|
||
throw new Error('image not ready, cannot save');
|
||
}
|
||
|
||
let snapshotPngBase64: string | undefined;
|
||
if (livePainted.size > 0) {
|
||
snapshotPngBase64 = await captureHighResExportPngBase64();
|
||
}
|
||
const layers = paintResourceLayersRef.current;
|
||
const map = paintColorMapSkImgRef.current;
|
||
const originForExport = originSkImgRef.current ?? layers?.lowFreqImage ?? null;
|
||
const shaderTextures = !snapshotPngBase64 && originForExport && layers && map && paintResourcesReady
|
||
? {
|
||
originImage: originForExport,
|
||
paintColorMap: map,
|
||
lowFreqImage: layers.lowFreqImage,
|
||
highFreqImage: layers.highFreqImage,
|
||
}
|
||
: undefined;
|
||
|
||
const result = await compositePaintedImage({
|
||
originBuffer: work.buffer,
|
||
cols: work.cols,
|
||
rows: work.rows,
|
||
pickBuffer: pick.buffer,
|
||
paintedRegions: livePainted,
|
||
destDir,
|
||
...(snapshotPngBase64 ? { exportPngBase64: snapshotPngBase64 } : {}),
|
||
shaderTextures,
|
||
renderWidth: work.cols,
|
||
renderHeight: work.rows,
|
||
});
|
||
|
||
lastExportCacheRef.current = {
|
||
fingerprint: paintedRegionsFingerprint(livePainted),
|
||
result,
|
||
};
|
||
return result;
|
||
}, [captureHighResExportPngBase64, paintResourcesReady]);
|
||
|
||
// Debounced background export — pre-warms the save() cache after each paint change.
|
||
useEffect(() => {
|
||
if (!autoExportOnReady) {return;}
|
||
if (!segmentsReady || !paintResourcesReady) {return;}
|
||
if (initialSession && !hasAppliedInitialSessionRef.current) {return;}
|
||
if (paintedRegions.size === 0) {return;}
|
||
|
||
if (autoExportDebounceRef.current) {
|
||
clearTimeout(autoExportDebounceRef.current);
|
||
}
|
||
autoExportDebounceRef.current = setTimeout(() => {
|
||
autoExportDebounceRef.current = null;
|
||
if (exportInFlightRef.current) {return;}
|
||
const livePainted = paintedRegionsRef.current;
|
||
if (!livePainted || livePainted.size === 0) {return;}
|
||
|
||
exportInFlightRef.current = true;
|
||
void (async () => {
|
||
try {
|
||
const result = await runExportPipeline(livePainted);
|
||
onExportedRef.current?.(result);
|
||
} catch (e) {
|
||
console.log('[VIZ-SAVE] debounced autoExport threw (non-fatal):', e);
|
||
} finally {
|
||
exportInFlightRef.current = false;
|
||
}
|
||
})();
|
||
}, 400);
|
||
|
||
return () => {
|
||
if (autoExportDebounceRef.current) {
|
||
clearTimeout(autoExportDebounceRef.current);
|
||
autoExportDebounceRef.current = null;
|
||
}
|
||
};
|
||
}, [
|
||
autoExportOnReady,
|
||
segmentsReady,
|
||
paintResourcesReady,
|
||
initialSession,
|
||
paintedRegions,
|
||
runExportPipeline,
|
||
]);
|
||
|
||
useImperativeHandle(
|
||
ref,
|
||
() => ({
|
||
reset: undoSelection,
|
||
swap: (showOrigin?: boolean) => {
|
||
onUserInteraction();
|
||
if (showOrigin === undefined) {
|
||
setCompareMode(v => !v);
|
||
} else {
|
||
setCompareMode(showOrigin);
|
||
}
|
||
},
|
||
save: async options => {
|
||
const livePainted = paintedRegionsRef.current && paintedRegionsRef.current.size > 0
|
||
? paintedRegionsRef.current
|
||
: paintedRegions;
|
||
|
||
const fp = paintedRegionsFingerprint(livePainted);
|
||
const cached = lastExportCacheRef.current;
|
||
if (cached?.fingerprint === fp && cached.result) {
|
||
return resolveExportResultForDestDir(cached.result, options?.destDir);
|
||
}
|
||
|
||
try {
|
||
return await runExportPipeline(livePainted, options?.destDir);
|
||
} catch (e) {
|
||
console.error('[VIZ-SAVE] SDK save() composite threw:', e);
|
||
throw e;
|
||
}
|
||
},
|
||
getLastExport: () => lastExportCacheRef.current?.result ?? null,
|
||
session: () => ({
|
||
version: 1 as const,
|
||
originUrl: originUrlRef.current,
|
||
maskUrl: maskUrlRef.current,
|
||
painted: buildPaintedRecords(),
|
||
paintHistory: [...paintHistory],
|
||
currentColor: customPaintColor ?? undefined,
|
||
currentColorConfigJson: customPaintConfigJsonRef.current,
|
||
savedAt: Date.now(),
|
||
}),
|
||
loadSession: restoreSession,
|
||
setPaintColor: (color, configJson) => {
|
||
setCustomPaintColor(color);
|
||
customPaintConfigJsonRef.current = configJson;
|
||
setActiveBrushIndex(null);
|
||
},
|
||
setMaskConfig: config => {
|
||
setMaskSegmentRuntimeConfig({ maskConfig: config });
|
||
runtimeRef.current = getMaskSegmentRuntimeConfig();
|
||
if (originImgPath && maskImgPath) {
|
||
lastSegmentKeyRef.current = '';
|
||
void segmentAndPrepareLayers(originImgPath, maskImgPath);
|
||
}
|
||
},
|
||
clearAllPaint,
|
||
undoSelection,
|
||
resegment: clearCacheAndResegment,
|
||
getRegions: () => [...regionsRef.current],
|
||
getPaintedRegions: () => buildPaintedRecords(),
|
||
startLasso: () => {
|
||
setLassoPolygons(new Map());
|
||
lassoPolygonsRef.current = new Map();
|
||
setCurrentLassoVertices(null);
|
||
currentLassoVerticesRef.current = null;
|
||
// Keep manualWallRegions / existing wall-N partitions — each session adds more.
|
||
setIsLassoActive(true);
|
||
isLassoActiveRef.current = true;
|
||
|
||
// Precompute energy map for magnetic lasso
|
||
const isMagnetic = getMaskSegmentRuntimeConfig().mask.magneticLasso;
|
||
if (isMagnetic && getMaskSegmentRuntimeConfig().mask.manualSplitWalls) {
|
||
const work = workBufferRef.current;
|
||
if (work && work.cols > 0 && work.rows > 0) {
|
||
const maskData = regionMaskDataRef.current;
|
||
const semanticColors = getMaskSegmentRuntimeConfig().mask.semanticColors;
|
||
const wallSemanticIdx =
|
||
maskData?.wallSemanticIdx ??
|
||
semanticColors.findIndex(sc => sc.name === 'wall');
|
||
let allowedMask: Uint8Array | null = null;
|
||
if (
|
||
maskData &&
|
||
wallSemanticIdx >= 0 &&
|
||
maskData.cols === work.cols &&
|
||
maskData.rows === work.rows
|
||
) {
|
||
allowedMask = buildWallAllowedMask(
|
||
maskData.labels,
|
||
maskData.baseboardBinary,
|
||
wallSemanticIdx,
|
||
);
|
||
}
|
||
const map = buildEnergyMap(
|
||
work.buffer,
|
||
work.cols,
|
||
work.rows,
|
||
256,
|
||
allowedMask,
|
||
);
|
||
setEnergyMap(map);
|
||
energyMapRef.current = map;
|
||
}
|
||
}
|
||
},
|
||
cancelLasso: () => {
|
||
setIsLassoActive(false);
|
||
isLassoActiveRef.current = false;
|
||
setCurrentLassoVertices(null);
|
||
currentLassoVerticesRef.current = null;
|
||
setLassoPolygons(new Map());
|
||
lassoPolygonsRef.current = new Map();
|
||
setEnergyMap(null);
|
||
energyMapRef.current = null;
|
||
lassoDragRef.current = null;
|
||
lassoPendingTapRef.current = null;
|
||
lassoVertexCandidateRef.current = null;
|
||
lassoDragMovedRef.current = false;
|
||
setLassoDragVertex(null);
|
||
},
|
||
endLasso: () => {
|
||
const maskDataEarly = regionMaskDataRef.current;
|
||
const semanticColorsEarly = getMaskSegmentRuntimeConfig().mask.semanticColors;
|
||
const wallIdxEarly =
|
||
maskDataEarly?.wallSemanticIdx ??
|
||
semanticColorsEarly.findIndex(sc => sc.name === 'wall');
|
||
const wallMaskEarly: WallMaskSample | null =
|
||
maskDataEarly && wallIdxEarly >= 0
|
||
? {
|
||
labels: maskDataEarly.labels,
|
||
baseboardBinary: maskDataEarly.baseboardBinary,
|
||
cols: maskDataEarly.cols,
|
||
rows: maskDataEarly.rows,
|
||
wallSemanticIdx: wallIdxEarly,
|
||
}
|
||
: null;
|
||
const hasEnoughWallVerts = (verts: { x: number; y: number }[]) => {
|
||
if (verts.length < 3) return false;
|
||
if (!wallMaskEarly) return true;
|
||
return filterVerticesToWallMask(verts, wallMaskEarly).length >= 3;
|
||
};
|
||
|
||
// 1. Finalize open polygon if possible (keep raw vertices for rasterization)
|
||
const cur = currentLassoVerticesRef.current;
|
||
if (cur && hasEnoughWallVerts(cur)) {
|
||
const id = `lasso_${++lassoIdCounterRef.current}`;
|
||
const polygon: LassoPolygon = {
|
||
id,
|
||
vertices: [...cur],
|
||
isClosed: true,
|
||
};
|
||
const nextPolys = new Map(lassoPolygonsRef.current);
|
||
nextPolys.set(id, polygon);
|
||
lassoPolygonsRef.current = nextPolys;
|
||
setLassoPolygons(nextPolys);
|
||
setCurrentLassoVertices(null);
|
||
currentLassoVerticesRef.current = null;
|
||
}
|
||
|
||
// 2. Collect closed polygons
|
||
const polys = new Map(
|
||
[...lassoPolygonsRef.current.entries()].filter(([, poly]) =>
|
||
hasEnoughWallVerts(poly.vertices),
|
||
),
|
||
);
|
||
if (polys.size === 0) {
|
||
return [...manualWallRegionsRef.current];
|
||
}
|
||
|
||
// 4. Get necessary data
|
||
const regions = regionsRef.current;
|
||
const wallTemplate =
|
||
regions.find(r => r.name === 'wall') ??
|
||
regions.find(r => /^wall-\d+$/.test(r.name));
|
||
if (!wallTemplate) {
|
||
return [...manualWallRegionsRef.current];
|
||
}
|
||
|
||
const wallHex = wallTemplate.hex;
|
||
const wallColor = { ...wallTemplate.color };
|
||
|
||
const maskData = regionMaskDataRef.current;
|
||
if (!maskData) {
|
||
return [...manualWallRegionsRef.current];
|
||
}
|
||
|
||
const { labels, baseboardBinary, cols: segW, rows: segH } = maskData;
|
||
const segPixelCount = segW * segH;
|
||
|
||
// 3. Active contour refinement: expand polygon vertices outward toward wall boundary
|
||
const activeContourRefine = getMaskSegmentRuntimeConfig().mask.activeContourRefine;
|
||
if (activeContourRefine && wallMaskEarly) {
|
||
for (const [, poly] of polys) {
|
||
poly.vertices = refinePolygonToWallEdges(poly.vertices, wallMaskEarly);
|
||
}
|
||
}
|
||
|
||
// Find wall semantic index in the label buffer (prefer value captured at segmentation).
|
||
const semanticColors = getMaskSegmentRuntimeConfig().mask.semanticColors;
|
||
const polyEntries = [...polys.entries()];
|
||
const polyVertsList = polyEntries.map(([, poly]) => poly.vertices);
|
||
|
||
const inferDominantLabelInPolys = (): number => {
|
||
const labelCounts = new Map<number, number>();
|
||
for (let y = 0; y < segH; y++) {
|
||
for (let x = 0; x < segW; x++) {
|
||
const normX = (x + 0.5) / segW;
|
||
const normY = (y + 0.5) / segH;
|
||
let inside = false;
|
||
for (const verts of polyVertsList) {
|
||
if (pointInPolygon(normX, normY, verts)) {
|
||
inside = true;
|
||
break;
|
||
}
|
||
}
|
||
if (!inside) continue;
|
||
const label = labels[y * segW + x];
|
||
if (label === 255) continue;
|
||
labelCounts.set(label, (labelCounts.get(label) ?? 0) + 1);
|
||
}
|
||
}
|
||
let bestLabel = -1;
|
||
let bestCount = 0;
|
||
for (const [label, count] of labelCounts) {
|
||
if (count > bestCount) {
|
||
bestLabel = label;
|
||
bestCount = count;
|
||
}
|
||
}
|
||
return bestLabel;
|
||
};
|
||
|
||
const indexToName =
|
||
maskData.indexToName ?? semanticColors.map(sc => sc.name);
|
||
|
||
let wallSemanticIdx =
|
||
maskData.wallSemanticIdx ??
|
||
semanticColors.findIndex(sc => sc.name === 'wall');
|
||
if (wallSemanticIdx < 0) {
|
||
const inferred = inferDominantLabelInPolys();
|
||
if (inferred >= 0 && indexToName[inferred] === 'wall') {
|
||
wallSemanticIdx = inferred;
|
||
}
|
||
}
|
||
if (wallSemanticIdx < 0) {
|
||
return [...manualWallRegionsRef.current];
|
||
}
|
||
|
||
const rasterizeNewWallAreas = (
|
||
wallIdx: number,
|
||
assignedLabels: Uint8Array,
|
||
) => {
|
||
areas.fill(0);
|
||
for (const b of bboxes) {
|
||
b.x = segW;
|
||
b.y = segH;
|
||
b.w = 0;
|
||
b.h = 0;
|
||
}
|
||
|
||
for (let y = 0; y < segH; y++) {
|
||
for (let x = 0; x < segW; x++) {
|
||
const i = y * segW + x;
|
||
if (labels[i] !== wallIdx) continue;
|
||
if (baseboardBinary[i]) continue;
|
||
// Skip wall pixels already assigned to a previous lasso session.
|
||
if (assignedLabels[i] !== WALL_SUB_LABEL_NONE) continue;
|
||
|
||
const normX = (x + 0.5) / segW;
|
||
const normY = (y + 0.5) / segH;
|
||
|
||
for (let pi = 0; pi < polyEntries.length; pi++) {
|
||
const poly = polyEntries[pi][1];
|
||
if (pointInPolygon(normX, normY, poly.vertices)) {
|
||
newPolyLabels[i] = pi;
|
||
areas[pi]++;
|
||
const b = bboxes[pi];
|
||
if (x < b.x) b.x = x;
|
||
if (y < b.y) b.y = y;
|
||
const right = x + 1;
|
||
const bottom = y + 1;
|
||
if (right > b.x + b.w) b.w = right - b.x;
|
||
if (bottom > b.y + b.h) b.h = bottom - b.y;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
};
|
||
|
||
// 5. Preserve existing wall sub-labels; rasterize only NEW unassigned wall pixels.
|
||
const remappedWallSubLabels = new Uint8Array(segPixelCount);
|
||
if (
|
||
maskData.wallSubLabels &&
|
||
maskData.wallSubLabels.length === segPixelCount
|
||
) {
|
||
remappedWallSubLabels.set(maskData.wallSubLabels);
|
||
} else {
|
||
remappedWallSubLabels.fill(WALL_SUB_LABEL_NONE);
|
||
}
|
||
|
||
let maxExistingSub = -1;
|
||
for (let i = 0; i < segPixelCount; i++) {
|
||
const sub = remappedWallSubLabels[i];
|
||
if (sub !== WALL_SUB_LABEL_NONE) {
|
||
maxExistingSub = Math.max(maxExistingSub, sub);
|
||
}
|
||
}
|
||
|
||
const existingWallRegions = regions.filter(r =>
|
||
/^wall-\d+$/.test(r.name),
|
||
);
|
||
let maxWallNum = 0;
|
||
for (const reg of existingWallRegions) {
|
||
const m = /^wall-(\d+)$/.exec(reg.name);
|
||
if (m) {
|
||
maxWallNum = Math.max(maxWallNum, Number(m[1]));
|
||
}
|
||
}
|
||
|
||
const newPolyLabels = new Uint8Array(segPixelCount);
|
||
newPolyLabels.fill(WALL_SUB_LABEL_NONE);
|
||
const areas: number[] = new Array(polyEntries.length).fill(0);
|
||
const bboxes = polyEntries.map(() => ({
|
||
x: segW, y: segH, w: 0, h: 0,
|
||
}));
|
||
|
||
rasterizeNewWallAreas(wallSemanticIdx, remappedWallSubLabels);
|
||
|
||
// Retry with inferred label if name-based index matched no new wall pixels
|
||
if (areas.every(a => a === 0)) {
|
||
const inferred = inferDominantLabelInPolys();
|
||
if (
|
||
inferred >= 0 &&
|
||
indexToName[inferred] === 'wall' &&
|
||
inferred !== wallSemanticIdx
|
||
) {
|
||
wallSemanticIdx = inferred;
|
||
newPolyLabels.fill(WALL_SUB_LABEL_NONE);
|
||
rasterizeNewWallAreas(wallSemanticIdx, remappedWallSubLabels);
|
||
}
|
||
}
|
||
|
||
const gapAbsorbDilatePx =
|
||
getMaskSegmentRuntimeConfig().mask.manualSplitWallsGapAbsorbDilatePx ??
|
||
5;
|
||
if (gapAbsorbDilatePx > 0 && polyEntries.length > 0) {
|
||
absorbSmallWallGapsForLassoPolygons(
|
||
newPolyLabels,
|
||
polyEntries.length,
|
||
areas,
|
||
bboxes,
|
||
labels,
|
||
baseboardBinary,
|
||
wallSemanticIdx,
|
||
remappedWallSubLabels,
|
||
segW,
|
||
segH,
|
||
gapAbsorbDilatePx,
|
||
);
|
||
}
|
||
|
||
// 6. Keep new polygons that captured unassigned wall pixels
|
||
const maxCount =
|
||
getMaskSegmentRuntimeConfig().mask.manualSplitWallsMaxCount ?? 8;
|
||
const slotsForNew = Math.max(0, maxCount - existingWallRegions.length);
|
||
const keptPolyIndices = areas
|
||
.map((area, idx) => ({ area, idx }))
|
||
.filter(entry => entry.area > 0)
|
||
.sort((a, b) => b.area - a.area)
|
||
.slice(0, slotsForNew)
|
||
.map(entry => entry.idx);
|
||
|
||
if (keptPolyIndices.length === 0) {
|
||
return [...manualWallRegionsRef.current];
|
||
}
|
||
|
||
for (let i = 0; i < segPixelCount; i++) {
|
||
const polyIdx = newPolyLabels[i];
|
||
if (polyIdx === WALL_SUB_LABEL_NONE) continue;
|
||
const rank = keptPolyIndices.indexOf(polyIdx);
|
||
if (rank >= 0) {
|
||
remappedWallSubLabels[i] = maxExistingSub + 1 + rank;
|
||
}
|
||
}
|
||
|
||
const nonWallRegions = regions.filter(
|
||
r => r.name !== 'wall' && !/^wall-\d+$/.test(r.name),
|
||
);
|
||
const maxRegionId = regions.reduce(
|
||
(max, r) => Math.max(max, r.id),
|
||
-1,
|
||
);
|
||
const newWallSubRegions: SegmentRegion[] = keptPolyIndices.map(
|
||
(origIdx, rank) => {
|
||
const [, poly] = polyEntries[origIdx];
|
||
const b = bboxes[origIdx];
|
||
return {
|
||
id: maxRegionId + 1 + rank,
|
||
name: `wall-${maxWallNum + rank + 1}`,
|
||
hex: wallHex,
|
||
color: wallColor,
|
||
polygons: [poly.vertices.map(v => ({ x: v.x, y: v.y }))],
|
||
outlinePolygons: [poly.vertices.map(v => ({ x: v.x, y: v.y }))],
|
||
bbox: {
|
||
x: b.x / segW,
|
||
y: b.y / segH,
|
||
w: b.w / segW,
|
||
h: b.h / segH,
|
||
},
|
||
area: areas[origIdx],
|
||
};
|
||
},
|
||
);
|
||
|
||
// Keep non-wall + existing wall-N; append new wall-(N+1)…
|
||
const mergedRegions = [
|
||
...nonWallRegions,
|
||
...existingWallRegions,
|
||
...newWallSubRegions,
|
||
];
|
||
|
||
// 8. Patch wall pixels in the existing pick map (non-wall codes stay untouched).
|
||
const nameToId = new Map(mergedRegions.map(reg => [reg.name, reg.id]));
|
||
const existingPick = regionPickRef.current;
|
||
let newPickBuffer: Uint8Array;
|
||
if (
|
||
existingPick &&
|
||
existingPick.cols === segW &&
|
||
existingPick.rows === segH &&
|
||
existingPick.buffer.length === segPixelCount
|
||
) {
|
||
newPickBuffer = patchPickMapForManualWallSplit(
|
||
existingPick.buffer,
|
||
labels,
|
||
baseboardBinary,
|
||
wallSemanticIdx,
|
||
remappedWallSubLabels,
|
||
nameToId,
|
||
segW,
|
||
segH,
|
||
);
|
||
} else {
|
||
const pickRaw = buildPickMapAfterWallSplit(
|
||
labels,
|
||
baseboardBinary,
|
||
wallSemanticIdx,
|
||
remappedWallSubLabels,
|
||
indexToName,
|
||
nameToId,
|
||
segW,
|
||
segH,
|
||
);
|
||
newPickBuffer = dilatePickBuffer1px(pickRaw, segW, segH);
|
||
}
|
||
|
||
// Drop only the monolithic "wall" paint; keep existing wall-N paints.
|
||
const keptPainted = new Map<number, BgrColor>();
|
||
for (const [regionId, color] of paintedRegionsRef.current) {
|
||
const reg = regions.find(r => r.id === regionId);
|
||
if (!reg) continue;
|
||
if (reg.name === 'wall') {
|
||
paintedRegionConfigRef.current.delete(regionId);
|
||
continue;
|
||
}
|
||
keptPainted.set(regionId, color);
|
||
}
|
||
paintedRegionsRef.current = keptPainted;
|
||
|
||
const keptHistory = paintHistoryRef.current.filter(regionId => {
|
||
const reg = regions.find(r => r.id === regionId);
|
||
return reg != null && reg.name !== 'wall';
|
||
});
|
||
|
||
// 9. Update refs and state
|
||
regionsRef.current = mergedRegions;
|
||
regionPickRef.current = { buffer: newPickBuffer, cols: segW, rows: segH };
|
||
kickRegionIdRef.current =
|
||
mergedRegions.find(reg => reg.thinStrip)?.id ?? null;
|
||
regionMaskDataRef.current = {
|
||
labels: maskData.labels,
|
||
baseboardBinary: maskData.baseboardBinary,
|
||
cols: segW,
|
||
rows: segH,
|
||
wallSubLabels: remappedWallSubLabels,
|
||
indexToName,
|
||
wallSemanticIdx,
|
||
};
|
||
|
||
// Keep paint preview in sync with the rebuilt pick buffer (same pick used by shader).
|
||
if (keptPainted.size > 0) {
|
||
paintColorMapSkImgRef.current?.dispose();
|
||
paintColorMapSkImgRef.current = createPaintColorMapForPaint(
|
||
newPickBuffer,
|
||
segW,
|
||
segH,
|
||
keptPainted,
|
||
);
|
||
}
|
||
|
||
// 10. Build ManualWallPartition results (append to previous sessions)
|
||
const wallRegionNameToRegion = new Map(
|
||
mergedRegions
|
||
.filter(r => /^wall-\d+$/.test(r.name))
|
||
.map(r => [r.name, r] as const),
|
||
);
|
||
const newManualParts: ManualWallPartition[] = keptPolyIndices
|
||
.map((origIdx, rank) => {
|
||
const [polyId, poly] = polyEntries[origIdx];
|
||
const regionName = `wall-${maxWallNum + rank + 1}`;
|
||
const segRegion = wallRegionNameToRegion.get(regionName);
|
||
if (!segRegion) return null;
|
||
return {
|
||
id: polyId,
|
||
regionId: segRegion.id,
|
||
regionName: segRegion.name,
|
||
vertices: poly.vertices,
|
||
bbox: segRegion.bbox,
|
||
area: segRegion.area,
|
||
};
|
||
})
|
||
.filter((p): p is ManualWallPartition => p != null);
|
||
|
||
const allManualParts = [
|
||
...manualWallRegionsRef.current,
|
||
...newManualParts,
|
||
];
|
||
|
||
setManualWallRegions(allManualParts);
|
||
manualWallRegionsRef.current = allManualParts;
|
||
setRegionPalette(mergedRegions);
|
||
setRegionCount(mergedRegions.length);
|
||
setPaintedRegions(keptPainted);
|
||
setPaintHistory(keptHistory);
|
||
setRegionPickGeneration(g => g + 1);
|
||
// Force outline path rebuild (region IDs/names changed even if canvas layout did not).
|
||
maskPathsContainRectRef.current = null;
|
||
lastOutlineRegionKeyRef.current = '';
|
||
|
||
// Exit lasso mode only after a successful commit
|
||
setIsLassoActive(false);
|
||
isLassoActiveRef.current = false;
|
||
setCurrentLassoVertices(null);
|
||
currentLassoVerticesRef.current = null;
|
||
setEnergyMap(null);
|
||
energyMapRef.current = null;
|
||
setLassoPolygons(new Map());
|
||
lassoPolygonsRef.current = new Map();
|
||
|
||
return allManualParts;
|
||
},
|
||
getManualRegions: () => [...manualWallRegionsRef.current],
|
||
deleteLasso: (id: string) => {
|
||
if (lassoPolygonsRef.current.has(id)) {
|
||
setLassoPolygons(prev => {
|
||
const next = new Map(prev);
|
||
next.delete(id);
|
||
lassoPolygonsRef.current = next;
|
||
return next;
|
||
});
|
||
return;
|
||
}
|
||
|
||
const part = manualWallRegionsRef.current.find(p => p.id === id);
|
||
if (!part) {
|
||
return;
|
||
}
|
||
|
||
const regions = regionsRef.current;
|
||
const maskData = regionMaskDataRef.current;
|
||
const pick = regionPickRef.current;
|
||
if (!maskData || !pick) {
|
||
return;
|
||
}
|
||
|
||
const subMatch = /^wall-(\d+)$/.exec(part.regionName);
|
||
if (!subMatch) {
|
||
return;
|
||
}
|
||
const subToDelete = Number(subMatch[1]) - 1;
|
||
|
||
const { labels, baseboardBinary, cols: segW, rows: segH } = maskData;
|
||
const segPixelCount = segW * segH;
|
||
const semanticColors = getMaskSegmentRuntimeConfig().mask.semanticColors;
|
||
const indexToName =
|
||
maskData.indexToName ?? semanticColors.map(sc => sc.name);
|
||
let wallSemanticIdx =
|
||
maskData.wallSemanticIdx ??
|
||
semanticColors.findIndex(sc => sc.name === 'wall');
|
||
if (wallSemanticIdx < 0) {
|
||
return;
|
||
}
|
||
|
||
const wallSubLabels = new Uint8Array(
|
||
maskData.wallSubLabels?.length === segPixelCount
|
||
? maskData.wallSubLabels
|
||
: new Uint8Array(segPixelCount).fill(WALL_SUB_LABEL_NONE),
|
||
);
|
||
for (let i = 0; i < segPixelCount; i++) {
|
||
if (wallSubLabels[i] === subToDelete) {
|
||
wallSubLabels[i] = WALL_SUB_LABEL_NONE;
|
||
}
|
||
}
|
||
|
||
const mergedRegions = regions.filter(r => r.id !== part.regionId);
|
||
const nameToId = new Map(mergedRegions.map(reg => [reg.name, reg.id]));
|
||
|
||
const newPickBuffer = patchPickMapForManualWallSplit(
|
||
pick.buffer,
|
||
labels,
|
||
baseboardBinary,
|
||
wallSemanticIdx,
|
||
wallSubLabels,
|
||
nameToId,
|
||
segW,
|
||
segH,
|
||
);
|
||
|
||
const keptPainted = new Map(paintedRegionsRef.current);
|
||
keptPainted.delete(part.regionId);
|
||
paintedRegionConfigRef.current.delete(part.regionId);
|
||
paintedRegionsRef.current = keptPainted;
|
||
|
||
const keptHistory = paintHistoryRef.current.filter(
|
||
regionId => regionId !== part.regionId,
|
||
);
|
||
paintHistoryRef.current = keptHistory;
|
||
|
||
regionsRef.current = mergedRegions;
|
||
regionPickRef.current = { buffer: newPickBuffer, cols: segW, rows: segH };
|
||
regionMaskDataRef.current = {
|
||
labels: maskData.labels,
|
||
baseboardBinary: maskData.baseboardBinary,
|
||
cols: segW,
|
||
rows: segH,
|
||
wallSubLabels,
|
||
indexToName,
|
||
wallSemanticIdx,
|
||
};
|
||
|
||
const allManualParts = manualWallRegionsRef.current.filter(
|
||
p => p.id !== id,
|
||
);
|
||
manualWallRegionsRef.current = allManualParts;
|
||
|
||
setManualWallRegions(allManualParts);
|
||
setRegionPalette(mergedRegions);
|
||
setRegionCount(mergedRegions.length);
|
||
setPaintedRegions(keptPainted);
|
||
setPaintHistory(keptHistory);
|
||
setRegionPickGeneration(g => g + 1);
|
||
maskPathsContainRectRef.current = null;
|
||
lastOutlineRegionKeyRef.current = '';
|
||
},
|
||
}),
|
||
[
|
||
undoSelection,
|
||
onUserInteraction,
|
||
paintedRegions,
|
||
paintHistory,
|
||
customPaintColor,
|
||
buildPaintedRecords,
|
||
restoreSession,
|
||
clearAllPaint,
|
||
clearCacheAndResegment,
|
||
runExportPipeline,
|
||
],
|
||
);
|
||
|
||
const [regionOutlinePaths, setRegionOutlinePaths] = useState<
|
||
Map<number, SkPath>
|
||
>(new Map());
|
||
|
||
useEffect(() => {
|
||
if (!segmentsReady || !containRect || regionPalette.length === 0) {
|
||
if (!segmentsReady) {
|
||
setRegionOutlinePaths(new Map());
|
||
setMaskPathsReady(false);
|
||
maskPathsContainRectRef.current = null;
|
||
}
|
||
return;
|
||
}
|
||
|
||
const maskData = regionMaskDataRef.current;
|
||
if (!maskData) {
|
||
setRegionOutlinePaths(new Map());
|
||
setMaskPathsReady(false);
|
||
return;
|
||
}
|
||
|
||
const regionLayoutKey = regionPalette
|
||
.map(r => `${r.id}:${r.name}`)
|
||
.join('|');
|
||
if (
|
||
lastOutlineRegionKeyRef.current === regionLayoutKey &&
|
||
maskPathsContainRectRef.current &&
|
||
rectsEqual(maskPathsContainRectRef.current, containRect)
|
||
) {
|
||
return;
|
||
}
|
||
|
||
const pathStart = __DEV__ ? performance.now() : 0;
|
||
const pathMaskData = downsampleMaskDataForPaths(
|
||
maskData,
|
||
getMaskSegmentRuntimeConfig().pipeline.maskPathMaxLongSide,
|
||
);
|
||
const outlines = buildAllRegionOutlinePaths(
|
||
regionPalette,
|
||
pathMaskData,
|
||
containRect,
|
||
);
|
||
|
||
maskPathsContainRectRef.current = containRect;
|
||
lastOutlineRegionKeyRef.current = regionLayoutKey;
|
||
setRegionOutlinePaths(outlines);
|
||
setMaskPathsReady(true);
|
||
maskPathsReadyRef.current = true;
|
||
emitMaskPathsReadyIfReady();
|
||
}, [segmentsReady, containRect, regionPalette, emitMaskPathsReadyIfReady]);
|
||
|
||
const heldOutlinePath = useMemo(() => {
|
||
if (
|
||
heldRegionId == null ||
|
||
heldRegionAnchor == null ||
|
||
!containRect ||
|
||
regionPalette.length === 0
|
||
) {
|
||
return null;
|
||
}
|
||
const maskData = regionMaskDataRef.current;
|
||
if (!maskData) {
|
||
return null;
|
||
}
|
||
const pathMaskData = downsampleMaskDataForPaths(
|
||
maskData,
|
||
getMaskSegmentRuntimeConfig().pipeline.maskPathMaxLongSide,
|
||
);
|
||
return buildRegionOutlinePathForRegion(
|
||
heldRegionId,
|
||
regionPalette,
|
||
pathMaskData,
|
||
containRect,
|
||
heldRegionAnchor,
|
||
);
|
||
}, [heldRegionId, heldRegionAnchor, containRect, regionPalette]);
|
||
|
||
const renderImageLayer = (image: SkImage | null, opacity = 1) => {
|
||
if (!image || !containRect) return null;
|
||
return (
|
||
<SkiaImage
|
||
image={image}
|
||
x={containRect.x}
|
||
y={containRect.y}
|
||
width={containRect.w}
|
||
height={containRect.h}
|
||
opacity={opacity}
|
||
/>
|
||
);
|
||
};
|
||
|
||
const renderRegionMaskOverlay = (regionId: number, keyPrefix: string) => {
|
||
const path = regionOutlinePaths.get(regionId);
|
||
if (!path || !containRect) return null;
|
||
return (
|
||
<>
|
||
<Path
|
||
key={`${keyPrefix}-fill-${regionId}`}
|
||
path={path}
|
||
color={paintRuntime.regionOverlayFill}
|
||
style="fill"
|
||
opacity={0.05}
|
||
/>
|
||
<Path
|
||
key={`${keyPrefix}-stroke-${regionId}`}
|
||
path={path}
|
||
color={paintRuntime.regionOverlayFill}
|
||
style="stroke"
|
||
strokeWidth={3}
|
||
strokeJoin="round"
|
||
antiAlias
|
||
>
|
||
<DashPathEffect intervals={[8, 6]} />
|
||
</Path>
|
||
</>
|
||
);
|
||
};
|
||
|
||
// ── Zoom matrix for the Skia Group (pan + scale around center) ──────────
|
||
const zoomMatrix = useMemo(() => {
|
||
if (zoomScale <= 1) {
|
||
return undefined;
|
||
}
|
||
return buildZoomPanMatrix(
|
||
panOffset.x,
|
||
panOffset.y,
|
||
zoomScale,
|
||
canvasW,
|
||
canvasH,
|
||
);
|
||
}, [zoomScale, panOffset, canvasW, canvasH]);
|
||
|
||
const renderDraw = () => {
|
||
const displayImg = originSkImg ?? lowFreqSkImg;
|
||
if (!displayImg || !containRect) {
|
||
return null;
|
||
}
|
||
const showOverlay = !compareMode && segmentsReady;
|
||
const shaderReady =
|
||
paintColorMapSkImg &&
|
||
lowFreqSkImg &&
|
||
highFreqSkImg &&
|
||
paintResourcesReady;
|
||
const useShader =
|
||
!compareMode && paintedRegions.size > 0 && shaderReady;
|
||
const shaderOrigin = originSkImg ?? lowFreqSkImg;
|
||
|
||
// Background color for areas of the viewport that become visible around the
|
||
// zoomed (centered) photo content. Using a light gray that matches common
|
||
// preview container backgrounds prevents "mosaic-like colored blocks"
|
||
// (shader leakage or edge sampling artifacts) from appearing outside the
|
||
// photo rect when the content is scaled up.
|
||
const previewBg = '#F0F1F3';
|
||
|
||
return (
|
||
<>
|
||
{/* Fixed background drawn first (not affected by zoom).
|
||
Any area of the viewport not covered by the scaled photo content
|
||
will show this clean color. */}
|
||
<Rect x={0} y={0} width={canvasW} height={canvasH} color={previewBg} />
|
||
|
||
{/* Fixed clip window (in viewport coordinates). The photo content is
|
||
drawn inside this clip after applying the centered zoom transform.
|
||
The clip keeps drawing contained within the logical viewport and
|
||
prevents shader content from leaking outside during zoom. */}
|
||
<Group clip={Skia.XYWHRect(0, 0, canvasW, canvasH)}>
|
||
<Group matrix={zoomMatrix}>
|
||
{useShader && shaderOrigin ? (
|
||
<PaintShaderLayer
|
||
originImage={shaderOrigin}
|
||
paintColorMap={paintColorMapSkImg}
|
||
lowFreqImage={lowFreqSkImg}
|
||
highFreqImage={highFreqSkImg}
|
||
x={containRect.x}
|
||
y={containRect.y}
|
||
width={containRect.w}
|
||
height={containRect.h}
|
||
showOrigin={false}
|
||
/>
|
||
) : (
|
||
renderImageLayer(displayImg)
|
||
)}
|
||
|
||
{showOverlay &&
|
||
initFlashRegionId != null &&
|
||
renderRegionMaskOverlay(initFlashRegionId, 'init-overlay')}
|
||
|
||
{showOverlay &&
|
||
heldRegionId != null &&
|
||
!paintedRegions.has(heldRegionId) &&
|
||
renderRegionMaskOverlay(heldRegionId, 'hold-overlay')}
|
||
|
||
{/* Lasso polygon rendering */}
|
||
{isLassoActive && imageSize && containRect && (() => {
|
||
const elements: React.ReactNode[] = [];
|
||
const imgW = imageSize.w;
|
||
const imgH = imageSize.h;
|
||
const r = containRect;
|
||
|
||
// Helper: normalized → canvas
|
||
const n2c = (nx: number, ny: number) => ({
|
||
x: r.x + nx * r.w,
|
||
y: r.y + ny * r.h,
|
||
});
|
||
|
||
const lassoRenderColor = energyMapRef.current ? MAGNETIC_LASSO_COLOR : LASSO_COLOR;
|
||
|
||
const maskDataForRender = regionMaskDataRef.current;
|
||
const wallIdxForRender =
|
||
maskDataForRender?.wallSemanticIdx ??
|
||
getMaskSegmentRuntimeConfig()
|
||
.mask.semanticColors.findIndex(sc => sc.name === 'wall');
|
||
const wallMaskForRender: WallMaskSample | null =
|
||
maskDataForRender && wallIdxForRender >= 0
|
||
? {
|
||
labels: maskDataForRender.labels,
|
||
baseboardBinary: maskDataForRender.baseboardBinary,
|
||
cols: maskDataForRender.cols,
|
||
rows: maskDataForRender.rows,
|
||
wallSemanticIdx: wallIdxForRender,
|
||
}
|
||
: null;
|
||
const visibleWallVerts = (verts: { x: number; y: number }[]) =>
|
||
wallMaskForRender
|
||
? filterVerticesToWallMask(verts, wallMaskForRender)
|
||
: verts;
|
||
|
||
// Render finished (closed) lasso polygons
|
||
for (const [, poly] of lassoPolygons) {
|
||
const polyVerts = visibleWallVerts(poly.vertices);
|
||
if (!poly.isClosed || polyVerts.length < 3) continue;
|
||
const path = Skia.Path.Make();
|
||
const v0 = n2c(polyVerts[0].x, polyVerts[0].y);
|
||
path.moveTo(v0.x, v0.y);
|
||
for (let i = 1; i < polyVerts.length; i++) {
|
||
const vt = n2c(polyVerts[i].x, polyVerts[i].y);
|
||
path.lineTo(vt.x, vt.y);
|
||
}
|
||
path.close();
|
||
|
||
elements.push(
|
||
<Path
|
||
key={`lasso-poly-${poly.id}`}
|
||
path={path}
|
||
color={lassoRenderColor}
|
||
style="stroke"
|
||
strokeWidth={2.5}
|
||
strokeJoin="round"
|
||
antiAlias
|
||
>
|
||
<DashPathEffect intervals={[10, 6]} />
|
||
</Path>,
|
||
);
|
||
|
||
// Vertex dots
|
||
for (let i = 0; i < polyVerts.length; i++) {
|
||
const vc = n2c(polyVerts[i].x, polyVerts[i].y);
|
||
const isDragging =
|
||
lassoDragVertex?.kind === 'closed' &&
|
||
lassoDragVertex.polyId === poly.id &&
|
||
lassoDragVertex.vertexIndex === i;
|
||
const dotR = isDragging ? 7 : 4;
|
||
const dot = Skia.Path.Make();
|
||
const dotRect = Skia.XYWHRect(
|
||
vc.x - dotR,
|
||
vc.y - dotR,
|
||
dotR * 2,
|
||
dotR * 2,
|
||
);
|
||
dot.addOval(dotRect);
|
||
elements.push(
|
||
<Path
|
||
key={`lasso-dot-${poly.id}-${i}`}
|
||
path={dot}
|
||
color={isDragging ? '#FFFFFF' : lassoRenderColor}
|
||
style="fill"
|
||
antiAlias
|
||
/>,
|
||
);
|
||
if (isDragging) {
|
||
const ring = Skia.Path.Make();
|
||
ring.addOval(dotRect);
|
||
elements.push(
|
||
<Path
|
||
key={`lasso-dot-ring-${poly.id}-${i}`}
|
||
path={ring}
|
||
color={lassoRenderColor}
|
||
style="stroke"
|
||
strokeWidth={2}
|
||
antiAlias
|
||
/>,
|
||
);
|
||
}
|
||
}
|
||
}
|
||
|
||
// Render current (open) polygon
|
||
if (currentLassoVertices && currentLassoVertices.length > 0) {
|
||
const openVerts = visibleWallVerts(currentLassoVertices);
|
||
if (openVerts.length > 0) {
|
||
const openPath = Skia.Path.Make();
|
||
const v0 = n2c(openVerts[0].x, openVerts[0].y);
|
||
openPath.moveTo(v0.x, v0.y);
|
||
for (let i = 1; i < openVerts.length; i++) {
|
||
const vt = n2c(openVerts[i].x, openVerts[i].y);
|
||
openPath.lineTo(vt.x, vt.y);
|
||
}
|
||
if (openVerts.length >= 3) {
|
||
openPath.lineTo(v0.x, v0.y);
|
||
}
|
||
|
||
elements.push(
|
||
<Path
|
||
key="lasso-current"
|
||
path={openPath}
|
||
color={lassoRenderColor}
|
||
style="stroke"
|
||
strokeWidth={2.5}
|
||
strokeJoin="round"
|
||
antiAlias
|
||
>
|
||
<DashPathEffect intervals={[10, 6]} />
|
||
</Path>,
|
||
);
|
||
|
||
// Vertex dots for current polygon
|
||
for (let i = 0; i < openVerts.length; i++) {
|
||
const vc = n2c(openVerts[i].x, openVerts[i].y);
|
||
const isDragging =
|
||
lassoDragVertex?.kind === 'open' &&
|
||
lassoDragVertex.vertexIndex === i;
|
||
const isCloseAnchor =
|
||
i === 0 && openVerts.length >= 3 && !isDragging;
|
||
const dotR = isDragging ? 7 : isCloseAnchor ? 6 : 4;
|
||
const dot = Skia.Path.Make();
|
||
const dotRect = Skia.XYWHRect(
|
||
vc.x - dotR,
|
||
vc.y - dotR,
|
||
dotR * 2,
|
||
dotR * 2,
|
||
);
|
||
dot.addOval(dotRect);
|
||
elements.push(
|
||
<Path
|
||
key={`lasso-dot-cur-${i}`}
|
||
path={dot}
|
||
color={isDragging ? '#FFFFFF' : lassoRenderColor}
|
||
style="fill"
|
||
antiAlias
|
||
/>,
|
||
);
|
||
if (isDragging || isCloseAnchor) {
|
||
const ring = Skia.Path.Make();
|
||
const ringR = isCloseAnchor ? dotR + 5 : dotR;
|
||
ring.addOval(Skia.XYWHRect(
|
||
vc.x - ringR, vc.y - ringR, ringR * 2, ringR * 2,
|
||
));
|
||
elements.push(
|
||
<Path
|
||
key={`lasso-dot-cur-ring-${i}`}
|
||
path={ring}
|
||
color={lassoRenderColor}
|
||
style="stroke"
|
||
strokeWidth={isCloseAnchor ? 1.5 : 2}
|
||
opacity={isCloseAnchor ? 0.65 : 1}
|
||
antiAlias
|
||
/>,
|
||
);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
return elements;
|
||
})()}
|
||
</Group>
|
||
</Group>
|
||
</>
|
||
);
|
||
};
|
||
|
||
// Full-bleed (0,0 to work size) composition for the high-res export snapshot canvas.
|
||
// No UI overlays (dashes, held, flash). When painted + shader ready we use the exact
|
||
// same PaintShaderLayer the user sees in the editor, so makeImageSnapshot() gives
|
||
const renderFullResPainted = () => {
|
||
const sz = exportCanvasSize;
|
||
if (!sz) return null;
|
||
const ew = sz.w;
|
||
const eh = sz.h;
|
||
|
||
const shaderReady =
|
||
paintColorMapSkImg &&
|
||
lowFreqSkImg &&
|
||
highFreqSkImg &&
|
||
paintResourcesReady;
|
||
const useShader = paintedRegions.size > 0 && shaderReady;
|
||
const shaderOrigin = originSkImg ?? lowFreqSkImg;
|
||
|
||
if (useShader && shaderOrigin) {
|
||
return (
|
||
<PaintShaderLayer
|
||
originImage={shaderOrigin}
|
||
paintColorMap={paintColorMapSkImg}
|
||
lowFreqImage={lowFreqSkImg}
|
||
highFreqImage={highFreqSkImg}
|
||
x={0}
|
||
y={0}
|
||
width={ew}
|
||
height={eh}
|
||
showOrigin={false}
|
||
/>
|
||
);
|
||
}
|
||
|
||
// No paints yet or shader not ready — export the (scaled) origin as-is.
|
||
const displayImg = originSkImg ?? lowFreqSkImg;
|
||
if (displayImg) {
|
||
return (
|
||
<SkiaImage
|
||
image={displayImg}
|
||
x={0}
|
||
y={0}
|
||
width={ew}
|
||
height={eh}
|
||
/>
|
||
);
|
||
}
|
||
return null;
|
||
};
|
||
|
||
// ── Gesture: tap (single-finger paint / highlight / brush_required) ────
|
||
const tapGesture = useMemo(
|
||
() => {
|
||
const onBeginJS = (x: number, y: number) => {
|
||
// Immediate hold highlight — fires on touch-down regardless of brush state.
|
||
// When a brush is active, this lets the user preview which region they're
|
||
// about to paint before lifting their finger.
|
||
onUserInteractionRef.current?.();
|
||
const coords = screenToCanvasCoords(
|
||
x, y,
|
||
canvasWRef.current, canvasHRef.current,
|
||
zoomScaleRef.current, panOffsetRef.current,
|
||
);
|
||
const regionId = findRegionAtPointRef.current(coords.x, coords.y, true);
|
||
if (regionId == null || !imageSizeRef2.current) {
|
||
setHeldRegionId(null);
|
||
setHeldRegionAnchor(null);
|
||
return;
|
||
}
|
||
if (paintedRegionsRef.current && paintedRegionsRef.current.has(regionId)) {
|
||
setHeldRegionId(null);
|
||
setHeldRegionAnchor(null);
|
||
return;
|
||
}
|
||
const norm = canvasToNormalized(
|
||
coords.x, coords.y,
|
||
canvasWRef.current, canvasHRef.current,
|
||
imageSizeRef2.current.w, imageSizeRef2.current.h,
|
||
);
|
||
setHeldRegionId(regionId);
|
||
setHeldRegionAnchor(norm);
|
||
};
|
||
|
||
const onEndJS = (x: number, y: number, success: boolean) => {
|
||
if (!success) return;
|
||
const coords = screenToCanvasCoords(
|
||
x, y,
|
||
canvasWRef.current, canvasHRef.current,
|
||
zoomScaleRef.current, panOffsetRef.current,
|
||
);
|
||
|
||
|
||
if (hasActiveBrushRef.current) {
|
||
onCanvasTapRef.current(coords.x, coords.y);
|
||
} else {
|
||
// Brush_required
|
||
onUserInteraction();
|
||
if (disabledRef.current || !segmentsReadyRef2.current || !imageSizeRef2.current) return;
|
||
const regionId = findRegionAtPointRef.current(coords.x, coords.y);
|
||
if (regionId == null) return;
|
||
const region = regionsRef.current.find(r => r.id === regionId);
|
||
onPaintCallbackRef.current?.({
|
||
kind: 'brush_required',
|
||
hint: 'please select a brush color first',
|
||
regionId,
|
||
regionName: region?.name ?? String(regionId),
|
||
});
|
||
}
|
||
};
|
||
|
||
const onFinalizeJS = (x: number, y: number) => {
|
||
// Cleanup hold highlight (replaces onCanvasPressOut)
|
||
if (hasActiveBrushRef.current) {
|
||
setHeldRegionId(null);
|
||
setHeldRegionAnchor(null);
|
||
return;
|
||
}
|
||
const coords = screenToCanvasCoords(
|
||
x, y,
|
||
canvasWRef.current, canvasHRef.current,
|
||
zoomScaleRef.current, panOffsetRef.current,
|
||
);
|
||
onCanvasTapRef.current(coords.x, coords.y);
|
||
setHeldRegionId(null);
|
||
setHeldRegionAnchor(null);
|
||
};
|
||
|
||
return Gesture.Tap()
|
||
.onBegin((e) => {
|
||
'worklet';
|
||
runOnJS(onBeginJS)(e.x, e.y);
|
||
})
|
||
.onEnd((e, success) => {
|
||
'worklet';
|
||
runOnJS(onEndJS)(e.x, e.y, success);
|
||
})
|
||
.onFinalize((e) => {
|
||
'worklet';
|
||
runOnJS(onFinalizeJS)(e.x, e.y);
|
||
});
|
||
},
|
||
[], // Create gesture object once; all callbacks read latest values via Ref to avoid Reanimated node conflicts during initialization
|
||
);
|
||
|
||
// ── Gesture: pinch-zoom (focal-point scale + two-finger pan; max 5×) ────
|
||
const pinchGesture = useMemo(
|
||
() => {
|
||
const onStartJS = (focalX: number, focalY: number) => {
|
||
pinchBaseScaleRef.current = zoomScaleRef.current;
|
||
pinchBasePanRef.current = { ...panOffsetRef.current };
|
||
pinchBaseFocalRef.current = { x: focalX, y: focalY };
|
||
};
|
||
const onUpdateJS = (scale: number, focalX: number, focalY: number) => {
|
||
const cw = canvasWRef.current;
|
||
const ch = canvasHRef.current;
|
||
if (cw <= 0 || ch <= 0) {
|
||
return;
|
||
}
|
||
const cx = cw / 2;
|
||
const cy = ch / 2;
|
||
|
||
const baseScale = pinchBaseScaleRef.current;
|
||
const basePan = pinchBasePanRef.current;
|
||
const baseFocal = pinchBaseFocalRef.current;
|
||
|
||
let newScale = Math.max(1, Math.min(baseScale * scale, 5));
|
||
|
||
const anchorX = (baseFocal.x - basePan.x - cx) / baseScale + cx;
|
||
const anchorY = (baseFocal.y - basePan.y - cy) / baseScale + cy;
|
||
|
||
let newPan = {
|
||
x: focalX - cx - newScale * (anchorX - cx),
|
||
y: focalY - cy - newScale * (anchorY - cy),
|
||
};
|
||
|
||
if (newScale <= 1) {
|
||
newScale = 1;
|
||
newPan = { x: 0, y: 0 };
|
||
} else {
|
||
newPan = clampPanOffset(
|
||
newPan,
|
||
newScale,
|
||
cw,
|
||
ch,
|
||
containRectRef.current,
|
||
);
|
||
}
|
||
|
||
setZoomScale(newScale);
|
||
setPanOffset(newPan);
|
||
zoomScaleRef.current = newScale;
|
||
panOffsetRef.current = newPan;
|
||
};
|
||
const onEndJS = () => {
|
||
if (zoomScaleRef.current <= 1.01) {
|
||
resetZoomRef.current?.();
|
||
}
|
||
};
|
||
|
||
return Gesture.Pinch()
|
||
.onStart((e) => {
|
||
'worklet';
|
||
runOnJS(onStartJS)(e.focalX, e.focalY);
|
||
})
|
||
.onUpdate((e) => {
|
||
'worklet';
|
||
runOnJS(onUpdateJS)(e.scale, e.focalX, e.focalY);
|
||
})
|
||
.onEnd(() => {
|
||
'worklet';
|
||
runOnJS(onEndJS)();
|
||
});
|
||
},
|
||
[],
|
||
);
|
||
|
||
// ── Gesture: single-finger pan (active only when zoomed) ───────────────
|
||
const panGesture = useMemo(
|
||
() => {
|
||
const onStartJS = () => {
|
||
if (isLassoActiveRef.current && lassoDragRef.current) {
|
||
return;
|
||
}
|
||
panBaseRef.current = { ...panOffsetRef.current };
|
||
};
|
||
const onUpdateJS = (translationX: number, translationY: number) => {
|
||
if (zoomScaleRef.current <= 1) {
|
||
return;
|
||
}
|
||
const newPan = clampPanOffset(
|
||
{
|
||
x: panBaseRef.current.x + translationX,
|
||
y: panBaseRef.current.y + translationY,
|
||
},
|
||
zoomScaleRef.current,
|
||
canvasWRef.current,
|
||
canvasHRef.current,
|
||
containRectRef.current,
|
||
);
|
||
setPanOffset(newPan);
|
||
panOffsetRef.current = newPan;
|
||
};
|
||
const onEndJS = () => {
|
||
if (zoomScaleRef.current <= 1.01) {
|
||
resetZoomRef.current?.();
|
||
}
|
||
};
|
||
|
||
return Gesture.Pan()
|
||
.minPointers(1)
|
||
.maxPointers(1)
|
||
.minDistance(10)
|
||
.onStart(() => {
|
||
'worklet';
|
||
runOnJS(onStartJS)();
|
||
})
|
||
.onUpdate((e) => {
|
||
'worklet';
|
||
runOnJS(onUpdateJS)(e.translationX, e.translationY);
|
||
})
|
||
.onEnd(() => {
|
||
'worklet';
|
||
runOnJS(onEndJS)();
|
||
});
|
||
},
|
||
[],
|
||
);
|
||
|
||
// ── Gesture: lasso pointer (tap to place vertices + drag anchors) ───────
|
||
const lassoPointerGesture = useMemo(
|
||
() => {
|
||
const applyVertexMove = (normX: number, normY: number) => {
|
||
const drag = lassoDragRef.current;
|
||
if (!drag) return;
|
||
|
||
const maskData = regionMaskDataRef.current;
|
||
const wallMask = buildWallMaskSampleFromRef(maskData);
|
||
const point = wallMask
|
||
? resolveLassoWallDragPoint(
|
||
normX, normY, wallMask, LASSO_EDGE_SNAP_SEG_PX,
|
||
)
|
||
: { x: normX, y: normY };
|
||
if (!point) {
|
||
return;
|
||
}
|
||
const excludePolyId =
|
||
drag.kind === 'closed' ? drag.polyId : undefined;
|
||
if (isNormPointOnAssignedWall(point.x, point.y, maskData)) {
|
||
return;
|
||
}
|
||
if (
|
||
isNormPointInCommittedLassoArea(
|
||
point.x,
|
||
point.y,
|
||
manualWallRegionsRef.current,
|
||
lassoPolygonsRef.current,
|
||
excludePolyId,
|
||
)
|
||
) {
|
||
return;
|
||
}
|
||
|
||
lassoDragMovedRef.current = true;
|
||
|
||
if (drag.kind === 'open') {
|
||
setCurrentLassoVertices(prev => {
|
||
if (!prev || drag.vertexIndex >= prev.length) return prev;
|
||
const next = [...prev];
|
||
next[drag.vertexIndex] = point;
|
||
currentLassoVerticesRef.current = next;
|
||
return next;
|
||
});
|
||
return;
|
||
}
|
||
|
||
if (drag.kind === 'closed' && drag.polyId) {
|
||
setLassoPolygons(prev => {
|
||
const poly = prev.get(drag.polyId!);
|
||
if (!poly || drag.vertexIndex >= poly.vertices.length) return prev;
|
||
const next = new Map(prev);
|
||
const verts = [...poly.vertices];
|
||
verts[drag.vertexIndex] = point;
|
||
next.set(drag.polyId!, { ...poly, vertices: verts });
|
||
lassoPolygonsRef.current = next;
|
||
return next;
|
||
});
|
||
}
|
||
};
|
||
|
||
const performLassoTapJS = (sx: number, sy: number) => {
|
||
const cw = canvasWRef.current;
|
||
const ch = canvasHRef.current;
|
||
if (cw <= 0 || ch <= 0) return;
|
||
|
||
const canvasCoords = screenToCanvasCoords(
|
||
sx, sy, cw, ch,
|
||
zoomScaleRef.current, panOffsetRef.current,
|
||
);
|
||
|
||
const imgSz = imageSizeRef2.current;
|
||
if (!imgSz) return;
|
||
|
||
const rawNorm = canvasToNormalized(
|
||
canvasCoords.x, canvasCoords.y, cw, ch, imgSz.w, imgSz.h,
|
||
);
|
||
if (!rawNorm) return;
|
||
|
||
const wallMask = buildWallMaskSampleFromRef(regionMaskDataRef.current);
|
||
const maskData = regionMaskDataRef.current;
|
||
const norm = wallMask
|
||
? snapNormPointToWallCornerOrEdge(
|
||
rawNorm.x, rawNorm.y, wallMask, LASSO_TAP_SNAP_SEG_PX,
|
||
)
|
||
: rawNorm;
|
||
|
||
const em = energyMapRef.current;
|
||
const isMagnetic = em != null;
|
||
|
||
// Tap near the first vertex → close polygon
|
||
if (currentLassoVerticesRef.current && currentLassoVerticesRef.current.length >= 3) {
|
||
if (
|
||
isNearOpenLassoFirstVertex(
|
||
canvasCoords.x, canvasCoords.y,
|
||
cw, ch, imgSz.w, imgSz.h,
|
||
currentLassoVerticesRef.current,
|
||
LASSO_CLOSE_THRESHOLD_PX,
|
||
)
|
||
) {
|
||
const openVerts = currentLassoVerticesRef.current;
|
||
if (!openVerts || openVerts.length < 3) {
|
||
return;
|
||
}
|
||
if (
|
||
lassoPolygonUsesCommittedArea(
|
||
openVerts,
|
||
maskData,
|
||
manualWallRegionsRef.current,
|
||
lassoPolygonsRef.current,
|
||
)
|
||
) {
|
||
return;
|
||
}
|
||
const id = `lasso_${++lassoIdCounterRef.current}`;
|
||
const polygon: LassoPolygon = {
|
||
id,
|
||
vertices: [...openVerts],
|
||
isClosed: true,
|
||
};
|
||
setLassoPolygons(prev => {
|
||
const next = new Map(prev);
|
||
next.set(id, polygon);
|
||
lassoPolygonsRef.current = next;
|
||
return next;
|
||
});
|
||
setCurrentLassoVertices(null);
|
||
currentLassoVerticesRef.current = null;
|
||
return;
|
||
}
|
||
}
|
||
|
||
|
||
if (
|
||
!canPlaceLassoPointAt(
|
||
norm.x,
|
||
norm.y,
|
||
maskData,
|
||
wallMask,
|
||
manualWallRegionsRef.current,
|
||
lassoPolygonsRef.current,
|
||
)
|
||
) {
|
||
return;
|
||
}
|
||
|
||
const openVerts = currentLassoVerticesRef.current;
|
||
if (openVerts && openVerts.length > 0) {
|
||
for (let i = 0; i < openVerts.length; i++) {
|
||
if (
|
||
canvasDistToNormVertex(
|
||
canvasCoords.x, canvasCoords.y,
|
||
openVerts[i].x, openVerts[i].y,
|
||
cw, ch, imgSz.w, imgSz.h,
|
||
) < LASSO_VERTEX_HIT_PX
|
||
) {
|
||
return;
|
||
}
|
||
}
|
||
const last = openVerts[openVerts.length - 1];
|
||
if (
|
||
canvasDistToNormVertex(
|
||
canvasCoords.x, canvasCoords.y,
|
||
last.x, last.y,
|
||
cw, ch, imgSz.w, imgSz.h,
|
||
) < LASSO_MIN_VERTEX_SPACING_PX
|
||
) {
|
||
return;
|
||
}
|
||
}
|
||
|
||
// Magnetic lasso: snap path to edges between consecutive taps
|
||
if (isMagnetic) {
|
||
const prevVerts = currentLassoVerticesRef.current;
|
||
if (prevVerts && prevVerts.length > 0) {
|
||
const lastNorm = prevVerts[prevVerts.length - 1];
|
||
const lastE = normToEnergyPoint(lastNorm.x, lastNorm.y, em);
|
||
const tapE = normToEnergyPoint(norm.x, norm.y, em);
|
||
|
||
const rawPath = findShortestPath(
|
||
em.map,
|
||
em.w,
|
||
em.h,
|
||
lastE.x,
|
||
lastE.y,
|
||
tapE.x,
|
||
tapE.y,
|
||
em.traversable,
|
||
);
|
||
const corners = extractCornerPoints(rawPath, 4, 1.0);
|
||
const normPoints = energyPointsToNorm(corners, em)
|
||
.filter(p =>
|
||
canPlaceLassoPointAt(
|
||
p.x, p.y, maskData, wallMask,
|
||
manualWallRegionsRef.current,
|
||
lassoPolygonsRef.current,
|
||
),
|
||
)
|
||
.filter((p, i) => {
|
||
if (i > 0) return true;
|
||
const lastV = prevVerts[prevVerts.length - 1];
|
||
return Math.hypot(p.x - lastV.x, p.y - lastV.y) > 0.0005;
|
||
});
|
||
|
||
if (normPoints.length === 0) {
|
||
return;
|
||
}
|
||
|
||
setCurrentLassoVertices(prev => {
|
||
if (!prev) return normPoints;
|
||
const next = [...prev, ...normPoints];
|
||
currentLassoVerticesRef.current = next;
|
||
return next;
|
||
});
|
||
return;
|
||
}
|
||
}
|
||
|
||
// Simple lasso: add single vertex
|
||
setCurrentLassoVertices(prev => {
|
||
const next = prev ? [...prev, norm] : [norm];
|
||
currentLassoVerticesRef.current = next;
|
||
return next;
|
||
});
|
||
};
|
||
|
||
const onBeginJS = (sx: number, sy: number) => {
|
||
lassoPendingTapRef.current = { x: sx, y: sy };
|
||
lassoDragMovedRef.current = false;
|
||
lassoVertexCandidateRef.current = null;
|
||
|
||
const cw = canvasWRef.current;
|
||
const ch = canvasHRef.current;
|
||
const imgSz = imageSizeRef2.current;
|
||
if (!imgSz || cw <= 0 || ch <= 0) return;
|
||
|
||
const coords = screenToCanvasCoords(
|
||
sx, sy, cw, ch,
|
||
zoomScaleRef.current, panOffsetRef.current,
|
||
);
|
||
|
||
const openVerts = currentLassoVerticesRef.current;
|
||
const drawingOpen = openVerts != null && openVerts.length > 0;
|
||
|
||
const hit = findLassoVertexHit(
|
||
coords.x, coords.y,
|
||
cw, ch, imgSz.w, imgSz.h,
|
||
LASSO_VERTEX_HIT_PX,
|
||
openVerts,
|
||
lassoPolygonsRef.current,
|
||
{ openOnly: drawingOpen },
|
||
);
|
||
if (hit) {
|
||
lassoVertexCandidateRef.current = hit;
|
||
}
|
||
};
|
||
|
||
const onUpdateJS = (sx: number, sy: number) => {
|
||
if (lassoDragRef.current) {
|
||
const cw = canvasWRef.current;
|
||
const ch = canvasHRef.current;
|
||
const imgSz = imageSizeRef2.current;
|
||
if (!imgSz || cw <= 0 || ch <= 0) return;
|
||
|
||
const coords = screenToCanvasCoords(
|
||
sx, sy, cw, ch,
|
||
zoomScaleRef.current, panOffsetRef.current,
|
||
);
|
||
const norm = canvasToNormalized(
|
||
coords.x, coords.y, cw, ch, imgSz.w, imgSz.h,
|
||
);
|
||
if (!norm) return;
|
||
|
||
applyVertexMove(norm.x, norm.y);
|
||
return;
|
||
}
|
||
|
||
const pending = lassoPendingTapRef.current;
|
||
if (!pending) return;
|
||
|
||
const moved = Math.hypot(sx - pending.x, sy - pending.y);
|
||
if (moved > LASSO_TAP_CANCEL_PX && !lassoVertexCandidateRef.current) {
|
||
lassoPendingTapRef.current = null;
|
||
return;
|
||
}
|
||
|
||
const candidate = lassoVertexCandidateRef.current;
|
||
if (!candidate || moved < LASSO_DRAG_ACTIVATE_PX) {
|
||
return;
|
||
}
|
||
|
||
lassoDragRef.current = candidate;
|
||
lassoVertexCandidateRef.current = null;
|
||
lassoPendingTapRef.current = null;
|
||
setLassoDragVertex(candidate);
|
||
};
|
||
|
||
const onEndJS = (sx: number, sy: number) => {
|
||
if (lassoDragRef.current) {
|
||
lassoDragRef.current = null;
|
||
lassoDragMovedRef.current = false;
|
||
lassoVertexCandidateRef.current = null;
|
||
setLassoDragVertex(null);
|
||
return;
|
||
}
|
||
|
||
lassoVertexCandidateRef.current = null;
|
||
const pending = lassoPendingTapRef.current;
|
||
lassoPendingTapRef.current = null;
|
||
if (pending) {
|
||
performLassoTapJS(pending.x, pending.y);
|
||
}
|
||
};
|
||
|
||
return Gesture.Pan()
|
||
.minPointers(1)
|
||
.maxPointers(1)
|
||
.minDistance(0)
|
||
.onBegin((e) => {
|
||
'worklet';
|
||
runOnJS(onBeginJS)(e.x, e.y);
|
||
})
|
||
.onUpdate((e) => {
|
||
'worklet';
|
||
runOnJS(onUpdateJS)(e.x, e.y);
|
||
})
|
||
.onEnd((e) => {
|
||
'worklet';
|
||
runOnJS(onEndJS)(e.x, e.y);
|
||
})
|
||
.onFinalize((e) => {
|
||
'worklet';
|
||
runOnJS(onEndJS)(e.x, e.y);
|
||
});
|
||
},
|
||
[],
|
||
);
|
||
|
||
// ── Composed: pinch + pan simultaneous; tap only when neither claims ───
|
||
// When lasso mode is active, swap the normal paint tap for lasso pointer.
|
||
const composedGesture = useMemo(
|
||
() => {
|
||
if (isLassoActive) {
|
||
return Gesture.Simultaneous(pinchGesture, lassoPointerGesture);
|
||
}
|
||
return Gesture.Exclusive(
|
||
Gesture.Simultaneous(pinchGesture, panGesture),
|
||
tapGesture,
|
||
);
|
||
},
|
||
[isLassoActive, tapGesture, lassoPointerGesture, pinchGesture, panGesture],
|
||
);
|
||
|
||
|
||
return (
|
||
<View style={[styles.container, style]}>
|
||
<View
|
||
style={styles.canvasWrap}
|
||
onLayout={(e) => {
|
||
const { width, height } = e.nativeEvent.layout;
|
||
handleCanvasWrapLayout(width, height);
|
||
}}
|
||
>
|
||
{canvasLayoutReady ? (
|
||
<GestureDetector key={isLassoActive ? 'lasso' : 'paint'} gesture={composedGesture}>
|
||
<View style={{ width: canvasW, height: canvasH }}>
|
||
<Canvas
|
||
style={{ width: canvasW, height: canvasH }}
|
||
pointerEvents="none"
|
||
>
|
||
{renderDraw()}
|
||
</Canvas>
|
||
</View>
|
||
</GestureDetector>
|
||
) : null}
|
||
</View>
|
||
|
||
{highResSnapshotEnabled && exportCanvasSize ? (
|
||
<View
|
||
style={{
|
||
position: 'absolute',
|
||
left: -exportCanvasSize.w - 200,
|
||
top: 0,
|
||
width: exportCanvasSize.w,
|
||
height: exportCanvasSize.h,
|
||
opacity: 0,
|
||
overflow: 'hidden',
|
||
}}
|
||
pointerEvents="none"
|
||
>
|
||
<Canvas
|
||
ref={highResExportCanvasRef}
|
||
style={{ width: exportCanvasSize.w, height: exportCanvasSize.h }}
|
||
pointerEvents="none"
|
||
>
|
||
<Group>
|
||
{renderFullResPainted()}
|
||
</Group>
|
||
</Canvas>
|
||
</View>
|
||
) : null}
|
||
</View>
|
||
);
|
||
});
|
||
|
||
const styles = StyleSheet.create({
|
||
container: {
|
||
flex: 1,
|
||
backgroundColor: '#fff',
|
||
},
|
||
canvasWrap: {
|
||
flex: 1,
|
||
width: '100%',
|
||
alignSelf: 'stretch',
|
||
position: 'relative',
|
||
backgroundColor: '#f5f5f5',
|
||
borderWidth: StyleSheet.hairlineWidth,
|
||
borderColor: '#ddd',
|
||
overflow: 'hidden',
|
||
},
|
||
});
|
||
|
||
export default MaskSegmentCanvas;
|